Batocera vs jgenesis
Batocera
batocera.orgjgenesis
github.comSide by side
| Figure | Batocera | jgenesis |
|---|---|---|
| Price from | Free | — |
| Free plan | Yes | — |
| Free trial | — | — |
| Open source | — | — |
| Web | — | Yes |
| Windows | — | Yes |
| Linux | Yes | Yes |
| Self-hosted | Yes | — |
| Plans published | 1 | 0 |
| Spec score · Sega Genesis Emulators | 8.0 (#8) | 7.3 (#22) |
| Spec score · TurboGrafx-16 Emulators | 7.9 (#11) | 7.5 (#18) |
| Purpose | Batocera Linux is a free, open-source retro-gaming distribution that can turn a computer or nano computer into a gaming console. | jgenesis is a cross-platform emulator for 8-bit and 16-bit gaming consoles. |
Plans
In their own words
Batocera
Batocera Linux is a free, open-source Linux distribution that turns compatible computers and small devices into retro-gaming consoles. It can run from a USB stick or SD card without changing the computer, or be installed permanently. Download builds are listed for desktop PCs, laptops, Intel-based Apple computers, handheld PCs, Raspberry Pi, Odroid boards, and other devices. Batocera supports many consoles, platforms, emulators, and related applications through a front end based on a modified EmulationStation. Its content downloader provides freely distributed ROMs, bezels, music themes, and other enhancements, with packages handled by pacman. Documentation covers Netplay for supported games and integrations including Kodi, RetroAchievements, The Bezel Project, Syncthing, NAS storage, and a web server. Installation requires at least 16 GB of storage; 32 GB is recommended. Batocera focuses on retro gaming and will not implement emulators for current-generation consoles.
jgenesis
jgenesis is a free, cross-platform emulator for 8-bit and 16-bit consoles. It supports Sega Genesis/Mega Drive, Sega CD, Sega 32X, SG-1000, Master System, Game Gear, NES, SNES, Game Boy, Game Boy Color, Game Boy Advance, and PC Engine/TurboGrafx-16. Save states, fast forward, rewind, and optional CPU overclocking are available on some systems. Expansion support includes Master System FM sound, the Genesis SVP chip, common NES mappers, and most SNES coprocessors. Its GPU renderer offers integer prescaling, optional linear interpolation, configurable pixel aspect ratios, blur, and anti-dither shaders. Keyboard and DirectInput gamepads are supported, including three-button and six-button Genesis controllers. Published builds require a 64-bit x86 CPU with SSE4.2 and a GPU supporting Vulkan, or DirectX 12 on Windows 10 and later. The project estimates about 300 MB of RAM for default settings. Releases come through GitHub, while commit builds remain available for 90 days and may be buggy.