BAWES Universe vs TrueMetaverse
BAWES Universe
bawes.netTrueMetaverse
github.comSide by side
| Figure | BAWES Universe | TrueMetaverse |
|---|---|---|
| Price from | — | — |
| Free plan | — | — |
| Free trial | — | — |
| Open source | — | — |
| Web | Yes | Yes |
| API | Yes | — |
| Self-hosted | Yes | Yes |
| Plans published | 0 | 0 |
| Spec score · Virtual Meeting Room Software | 7.7 (#9) | 6.9 (#21) |
| Integrations | Bots connect to tools, APIs, and data sources through MCP; the site gives calendars and ticketing systems as examples. | The documented stack integrates LiveKit, Excalidraw, PostgreSQL, Redis, Docker Compose, and Cloudflare DNS. |
| Maker | BAWES says Universe is built by a distributed team of engineers, designers, and dreamers. | The GitHub repository is published under the account Shivam583-hue; the README does not state a headquarters or founding date. |
| Product | BAWES Universe is a browser-based shared digital space where people and AI residents meet, communicate, and build rooms. | TrueMetaverse is a self-hosted, real-time 2D virtual world for studying, meeting, presenting, playing, and spending time together online. |
| Security | The self-hosting page says data is encrypted at rest and in transit and remains on the operator's infrastructure. | The project documents JWT authentication, salted scrypt password hashing, per-IP rate limits on failed signup and signin attempts, and server-side validation of room and game actions. |
| Support | The About page directs users to contact BAWES for support, partnerships, or inquiries. | For vulnerability reports, the maker says they will acknowledge reports as soon as practical; no general support service is specified in the README. |
In their own words
BAWES Universe
BAWES Universe is a browser-based shared space where people and AI residents meet, communicate, and build persistent rooms. Starting requires no download, installation, or account. Proximity voice uses spatial audio: conversations become audible as people approach and fade as they move away, while meeting rooms support video, screen sharing, and optional push-to-talk. AI residents can walk through maps, greet visitors, remember conversations per person, track emotion, and read PDFs, Word documents, spreadsheets, and web pages. Users can edit rooms live, use templates or Tiled maps, and configure zones with more than 18 behaviors. Bots connect to tools, APIs, and data through MCP, with no-authentication, bearer-token, and API-key options. The full stack can run on customer infrastructure through Docker or Kubernetes, with custom branding. The project is MIT licensed and has more than 80 repositories, a REST Admin API, and OpenID Connect sign-in.
TrueMetaverse
TrueMetaverse is a free, MIT-licensed, self-hosted realtime 2D world for studying, meetings, presentations, games, and shared online time. Users create or join pixel-art spaces with realtime presence, grid movement, collision-aware maps, and short room codes. Five maps are included, along with a server-controlled Hide & Seek mode for 3–12 players per room. Shared activities use LiveKit audio and video rooms, screen sharing, and a synchronized Excalidraw whiteboard controlled by its creator. Study sessions provide persistent timers and daily, weekly, monthly, and all-time leaderboards. The product runs in a browser, with keyboard controls on desktop and joystick and zoom controls on touch devices. Docker deployment can place the frontend, APIs, realtime server, database, media services, TLS, and TURN on one VPS. The README describes JWT authentication, salted scrypt password hashing, per-IP failed-login limits, and server-side validation. Restarting the single WebSocket process clears room, whiteboard, and active game state.