Beamable vs Hiro
Beamable
beamable.comHiro
heroiclabs.comSide by side
| Figure | Beamable | Hiro |
|---|---|---|
| Price from | $125/mo | — |
| Free plan | — | — |
| Free trial | Yes | — |
| Open source | — | — |
| Web | Yes | Yes |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | Yes |
| iOS | Yes | Yes |
| Android | Yes | Yes |
| API | Yes | Yes |
| Self-hosted | Yes | Yes |
| Plans published | 6 | 1 |
| Spec score · Game Leaderboard Software | 8.6 (#11) | 7.5 (#27) |
| Spec score · Game Backend Services | 8.5 (#10) | 7.4 (#23) |
| Spec score · Game LiveOps Software | 8.5 (#14) | 7.5 (#23) |
| LiveOps | Its LiveOps Portal supports events, promotions, content updates, A/B tests, player support, CRM, and messaging. | Hiro supports store bundles, personalization, experiments, and scheduled live events. |
| Product | Beamable is an open, extensible game server platform for creating online games and virtual worlds. | Hiro is a client-server library built on Nakama for adding economy, social, and LiveOps features to games. |
| Security | The homepage describes built-in cloud hosting, security, and scalability, but the pages reviewed do not specify certifications or compliance standards. | Heroic Labs states that Heroic Cloud data is encrypted at rest, connections use TLS 1.2 or higher, and the service is SOC 2 Type II compliant. |
Plans
Beamable
- Free Trial (90 Days)Free
- Developer$125 a month
- Studio$595 a month
- Pro$1,895 a month
- Enterprise$3,500 a month
- Enterprise PlansPriced on request
In their own words
Beamable
Beamable is a game server platform for creating and operating online games and virtual worlds. Its engine-native SDKs for Unity and Unreal connect to a serverless backend for cloud code, data persistence, custom gameplay logic, and Mongo-based persistence. The SDK includes player accounts, multiplayer networking, matchmaking, offers, currencies, inventory, leaderboards, groups, achievements, chat, tournaments, and multiplayer events. The LiveOps Portal supports events, promotions, content updates, A/B tests, player support, CRM, and messaging. Beamable describes built-in analytics and event forwarding integrations with GameAnalytics, Mixpanel, and Amplitude; its marketplace lists services including Edgegap, Photon Fusion, Tebex, and blockchain integrations. Studios can use managed SaaS or private cloud, both powered by AWS. Private Cloud offers dedicated single-tenant infrastructure. A 90-day free trial includes 12.5M API calls, 1,000 MAU, and three microservices. Paid monthly plans start at $125 a month for Developer. Pricing specifies a 10KB bandwidth allowance per API call, with additional bandwidth billed as overage.