Beamable vs LEADR
Beamable
beamable.comLEADR
leadr.ggSide by side
| Figure | Beamable | LEADR |
|---|---|---|
| Price from | $125/mo | $7.99/mo |
| Free plan | — | Yes |
| Free trial | Yes | — |
| Open source | — | — |
| Web | Yes | Yes |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | Yes |
| iOS | Yes | Yes |
| Android | Yes | Yes |
| API | Yes | Yes |
| Self-hosted | Yes | Yes |
| Plans published | 6 | 3 |
| Spec score · Game Leaderboard Software | 8.6 (#11) | 8.3 (#14) |
| Game engines | Beamable provides engine-native SDKs for Unity and Unreal. | LEADR documents native SDKs for Godot, Unity, and Unreal, and says it also supports more game engines. |
| Product | Beamable is an open, extensible game server platform for creating online games and virtual worlds. | LEADR provides leaderboard backend services and social engagement features for games. |
| Support | The trial includes self-service support through documentation, a QA forum, and Discord; enterprise plans list dedicated support, private channels, and weekly syncs. | The docs direct users to the LEADR Discord for help, and the pricing page lists community support on Free, email support on Indie, and priority support on Studio. |
Plans
Beamable
- Free Trial (90 Days)Free
- Developer$125 a month
- Studio$595 a month
- Pro$1,895 a month
- Enterprise$3,500 a month
- Enterprise PlansPriced on request
In their own words
Beamable
Beamable is a game server platform for creating and operating online games and virtual worlds. Its engine-native SDKs for Unity and Unreal connect to a serverless backend for cloud code, data persistence, custom gameplay logic, and Mongo-based persistence. The SDK includes player accounts, multiplayer networking, matchmaking, offers, currencies, inventory, leaderboards, groups, achievements, chat, tournaments, and multiplayer events. The LiveOps Portal supports events, promotions, content updates, A/B tests, player support, CRM, and messaging. Beamable describes built-in analytics and event forwarding integrations with GameAnalytics, Mixpanel, and Amplitude; its marketplace lists services including Edgegap, Photon Fusion, Tebex, and blockchain integrations. Studios can use managed SaaS or private cloud, both powered by AWS. Private Cloud offers dedicated single-tenant infrastructure. A 90-day free trial includes 12.5M API calls, 1,000 MAU, and three microservices. Paid monthly plans start at $125 a month for Developer. Pricing specifies a 10KB bandwidth allowance per API call, with additional bandwidth billed as overage.
LEADR
LEADR provides leaderboard backend services and social engagement features for games. Developers can configure score units, sorting, per-player score handling, tags, icons, and shareable board codes. SDKs are documented for Godot, Unity, and Unreal, with support stated for additional game engines. Hosted boards get shareable web pages for embedding, and can run recurring seasons or timed events, reset automatically, and archive completed results. Described anti-cheat measures include client authentication and anomaly detection for suspicious submissions. LEADR offers cloud hosting and an Apache 2.0-licensed core that can be self-hosted using Docker Compose. The company says cloud data is stored in the EU, on servers in Germany, with automatic backups. Its privacy policy describes player data as pseudonymous and scoped to a game, without cross-game tracking. The Free plan is free and allows 10,000 score submissions per month; Indie is $7.99 a month and Studio is $129.99 a month.