Beamable vs LootLocker
Beamable
beamable.comLootLocker
lootlocker.comSide by side
| Figure | Beamable | LootLocker |
|---|---|---|
| Price from | $125/mo | $500/mo |
| Free plan | — | Yes |
| Free trial | Yes | Yes |
| Open source | — | — |
| Web | Yes | Yes |
| Windows | Yes | — |
| macOS | Yes | — |
| Linux | Yes | — |
| iOS | Yes | — |
| Android | Yes | — |
| API | Yes | Yes |
| Self-hosted | Yes | Yes |
| Plans published | 6 | 3 |
| Spec score · Game Leaderboard Software | 8.6 (#11) | 8.1 (#15) |
| Spec score · Game Backend Services | 8.5 (#10) | 8.1 (#16) |
| Spec score · Game LiveOps Software | 8.5 (#14) | 8.0 (#17) |
| Headquarters | Boston area, United States | Stockholm, Sweden |
| Product | Beamable is an open, extensible game server platform for creating online games and virtual worlds. | LootLocker is a player platform for game developers and publishers to manage player relationships, content, and live systems across games. |
| Security | The homepage describes built-in cloud hosting, security, and scalability, but the pages reviewed do not specify certifications or compliance standards. | LootLocker says data is encrypted in transit and at rest, including backups, and that player and customer data is hosted in the EEA with primary infrastructure in Helsinki, Finland. |
| Support | The trial includes self-service support through documentation, a QA forum, and Discord; enterprise plans list dedicated support, private channels, and weekly syncs. | Personal includes Discord community support, Pro includes a Dedicated Success Manager, and Publisher includes a dedicated account team. |
Plans
Beamable
- Free Trial (90 Days)Free
- Developer$125 a month
- Studio$595 a month
- Pro$1,895 a month
- Enterprise$3,500 a month
- Enterprise PlansPriced on request
In their own words
Beamable
Beamable is a game server platform for creating and operating online games and virtual worlds. Its engine-native SDKs for Unity and Unreal connect to a serverless backend for cloud code, data persistence, custom gameplay logic, and Mongo-based persistence. The SDK includes player accounts, multiplayer networking, matchmaking, offers, currencies, inventory, leaderboards, groups, achievements, chat, tournaments, and multiplayer events. The LiveOps Portal supports events, promotions, content updates, A/B tests, player support, CRM, and messaging. Beamable describes built-in analytics and event forwarding integrations with GameAnalytics, Mixpanel, and Amplitude; its marketplace lists services including Edgegap, Photon Fusion, Tebex, and blockchain integrations. Studios can use managed SaaS or private cloud, both powered by AWS. Private Cloud offers dedicated single-tenant infrastructure. A 90-day free trial includes 12.5M API calls, 1,000 MAU, and three microservices. Paid monthly plans start at $125 a month for Developer. Pricing specifies a 10KB bandwidth allowance per API call, with additional bandwidth billed as overage.
LootLocker
LootLocker is a player platform for game developers and publishers managing identities, content, commerce, and live systems across games. Persistent player accounts can connect platform identities with email, Discord, and Twitch. Playtesting tools support branded signup pages, surveys, NDA acceptance, key distribution, waitlists, and participation rewards. Progression features include achievements, leaderboards, items, user-generated content, and cloud saves. Commerce covers in-game stores, catalogs, first-party real-money purchases, web shops, DLC, and entitlements. SDKs are available for Unity, Unreal Engine, and Godot, with REST API integration for GameMaker, Construct, GDevelop, and other HTTP-capable engines. Personal is free for projects under $100,000 in combined revenue and funding, with a 10,000 MAU limit and non-console platforms. Pro costs $500 a month, including 10,000 MAU plus $0.015 USD per additional MAU. Publisher pricing is custom. Self-hosting requires an Enterprise License.