Beamable vs Metaplay
Beamable
beamable.comMetaplay
metaplay.ioSide by side
| Figure | Beamable | Metaplay |
|---|---|---|
| Price from | $125/mo | €195/mo |
| Free plan | — | Yes |
| Free trial | Yes | Yes |
| Open source | — | — |
| Web | Yes | Yes |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | Yes |
| iOS | Yes | Yes |
| Android | Yes | Yes |
| API | Yes | Yes |
| Self-hosted | Yes | Yes |
| Plans published | 6 | 17 |
| Spec score · Game Leaderboard Software | 8.6 (#11) | 9.0 (#4) |
| Spec score · Game Backend Services | 8.5 (#10) | 9.0 (#5) |
| Spec score · Game Matchmaking Software | 8.5 (#12) | 9.0 (#6) |
| Spec score · Game LiveOps Software | 8.5 (#14) | 9.0 (#5) |
| Headquarters | Boston area, United States | Helsinki, Finland |
| Hosting | Beamable is available as managed SaaS or private cloud, and the company says both are powered by AWS. | Metaplay can run on managed Metaplay Cloud, customer AWS infrastructure, another Kubernetes cluster or on-premises, according to its FAQ. |
| Intended users | Beamable is aimed at game makers and studios building and operating live games, including multiplayer and Web3 titles. | Metaplay describes its audience as ambitious game studios building server-authoritative games, from prototype through global launch, including teams operating multiple titles. |
| LiveOps | Its LiveOps Portal supports events, promotions, content updates, A/B tests, player support, CRM, and messaging. | Its LiveOps dashboard includes player segmentation, A/B testing, over-the-air config updates, events, economy management and player support tools. |
| Product | Beamable is an open, extensible game server platform for creating online games and virtual worlds. | Metaplay is a backend platform for building and operating live service games. |
| Security | The homepage describes built-in cloud hosting, security, and scalability, but the pages reviewed do not specify certifications or compliance standards. | The maker describes TLS-encrypted client-server communication, encrypted database data at rest through the cloud provider, role-based access controls and audit logs. |
| Support | The trial includes self-service support through documentation, a QA forum, and Discord; enterprise plans list dedicated support, private channels, and weekly syncs. | The pricing page offers community Discord support, weekday engineer support tiers, and a critical incident add-on with 24/7 availability and a one-hour response SLA. |
Plans
Beamable
- Free Trial (90 Days)Free
- Developer$125 a month
- Studio$595 a month
- Pro$1,895 a month
- Enterprise$3,500 a month
- Enterprise PlansPriced on request
Metaplay
- Community supportFree
- Community SupportFree
- FreeFree
- FreeFree
- Starter€195 a month
- Starter€195 a month
- Pre-launch€995 a month
- Pre-Launch€995 a month
- Standard support€1,500 a month
- Standard Support€1,500 a month
In their own words
Beamable
Beamable is a game server platform for creating and operating online games and virtual worlds. Its engine-native SDKs for Unity and Unreal connect to a serverless backend for cloud code, data persistence, custom gameplay logic, and Mongo-based persistence. The SDK includes player accounts, multiplayer networking, matchmaking, offers, currencies, inventory, leaderboards, groups, achievements, chat, tournaments, and multiplayer events. The LiveOps Portal supports events, promotions, content updates, A/B tests, player support, CRM, and messaging. Beamable describes built-in analytics and event forwarding integrations with GameAnalytics, Mixpanel, and Amplitude; its marketplace lists services including Edgegap, Photon Fusion, Tebex, and blockchain integrations. Studios can use managed SaaS or private cloud, both powered by AWS. Private Cloud offers dedicated single-tenant infrastructure. A 90-day free trial includes 12.5M API calls, 1,000 MAU, and three microservices. Paid monthly plans start at $125 a month for Developer. Pricing specifies a 10KB bandwidth allowance per API call, with additional bandwidth billed as overage.
Metaplay
Metaplay is a backend platform for building and operating live-service games. It uses a server-authoritative C# game server with a Unity client library and shared client-server logic. Its LiveOps dashboard includes player segmentation, A/B testing, over-the-air configuration updates, events, economy management, and player support tools. The SDK also includes guilds, social features, leaderboards, leagues, and asynchronous matchmaking; synchronous matchmaking is in active development. Hosting choices include managed Metaplay Cloud, customer AWS infrastructure, another Kubernetes cluster, or on-premises deployment. The platform supports Unity games on iOS, Android, Windows, Mac, Linux, and WebGL, with Unity 2020.3 LTS and later. The free plan provides the full SDK and a local server for local development. Starter costs €195 a month. Managed Metaplay Cloud supports single-region deployments; multi-region deployments are supported on self-hosted infrastructure.