Bedrock Viz vs MCA Saenk
Bedrock Viz
github.comMCA Saenk
github.comSide by side
| Figure | Bedrock Viz | MCA Saenk |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Web | Yes | — |
| Windows | Yes | Yes |
| macOS | Yes | — |
| Linux | Yes | — |
| Plans published | 1 | 1 |
| Spec score · Minecraft World Map Viewers | 8.8 (#2) | 7.8 (#7) |
| Purpose | Bedrock Viz parses Minecraft Bedrock Edition world files to create overview images and reports about the world. | MCA Saenk is a customizable top-down rendering mapper for Minecraft that produces screenshots. |
Plans
In their own words
Bedrock Viz
Bedrock Viz parses Minecraft Bedrock Edition world files to create overview images and reports, and it can generate a browser-based viewer for exploring a world. The viewer covers Overworld and Nether layers, biomes, mobs and items, spawnable blocks, chunk boundaries, elevation shading, and distance measurement. It can browse 256 layers from bedrock to the build limit. Image outputs include world layers, biomes, block light, block height, and grass color; movie output is available for world layers and requires ffmpeg. The software is free and listed for Linux, macOS, web, and Windows. The README provides a Windows 10 download, supports macOS 10.15 and later through Homebrew, and directs Linux users to compile the source. Generated maps can be served locally with Docker and NGINX, or viewed offline. Running the program can change world files, so work from a backup. Locally opened viewers may lose some features because of browser restrictions, and slime chunk finding may be unreliable.
MCA Saenk
MCA Saenk is a Windows top-down rendering mapper for Minecraft that produces screenshots and can export them as in-game maps. It renders 3D shading from multiple angles and can reproduce the look of in-game maps when settings are calibrated. Styles include default, Java map, Bedrock map, and betaplus, with custom styles possible from resource packs and mods. The tool handles semi-transparent blocks, filtering, and custom blocks, biomes, and dimensions from mods and datapacks. More than 30 settings cover contrast, lighting, shading, colormaps, biome blending, and water translucency, with many adjustments using hardware acceleration. A virtual screenshot window can be dragged and scaled before capture. Official Java releases from 1.2.1 through 26.2 are supported, while Fabric and Forge modded-world support is an aim. OpenGL rendering requires version 4.0 and falls back to legacy rendering when unavailable.