Bedrock Viz vs Worldlens
Bedrock Viz
github.comWorldlens
github.comSide by side
| Figure | Bedrock Viz | Worldlens |
|---|---|---|
| Price from | Free | — |
| Free plan | Yes | — |
| Free trial | — | — |
| Open source | — | — |
| Web | Yes | Yes |
| Windows | Yes | Yes |
| macOS | Yes | — |
| Linux | Yes | Yes |
| API | — | Yes |
| Self-hosted | — | Yes |
| Plans published | 1 | 0 |
| Spec score · Minecraft World Map Viewers | 8.8 (#2) | 7.1 (#20) |
| Integrations | The README describes serving generated maps locally with Docker and NGINX and identifies the browser viewer as OpenLayers based. | Documented integrations include remote BlueMap servers, Docker, SSH, GitHub Actions, GitHub Pages, and Home Assistant boolean entities for scheduled settings. |
| Purpose | Bedrock Viz parses Minecraft Bedrock Edition world files to create overview images and reports about the world. | Worldlens is a TypeScript port of BlueMap for rendering Minecraft worlds into 3D maps and browsing them. |
Plans
In their own words
Bedrock Viz
Bedrock Viz parses Minecraft Bedrock Edition world files to create overview images and reports, and it can generate a browser-based viewer for exploring a world. The viewer covers Overworld and Nether layers, biomes, mobs and items, spawnable blocks, chunk boundaries, elevation shading, and distance measurement. It can browse 256 layers from bedrock to the build limit. Image outputs include world layers, biomes, block light, block height, and grass color; movie output is available for world layers and requires ffmpeg. The software is free and listed for Linux, macOS, web, and Windows. The README provides a Windows 10 download, supports macOS 10.15 and later through Homebrew, and directs Linux users to compile the source. Generated maps can be served locally with Docker and NGINX, or viewed offline. Running the program can change world files, so work from a backup. Locally opened viewers may lose some features because of browser restrictions, and slime chunk finding may be unreliable.
Worldlens
Worldlens is a TypeScript port of BlueMap for rendering Minecraft worlds into 3D maps and browsing them. The project describes a Windows desktop app, two container images, and a separate Wharf desktop app for deploying a container locally or over SSH. The desktop app can render local worlds offline using BlueMap’s Java renderer, which requires Java, or connect to remote BlueMap servers through a token-gated proxy. A standalone CLI renders and serves the map web app, with a watch mode for map updates. Rendering can also run on another machine over SSH, in Docker, or through GitHub Actions. Documented integrations include Docker, SSH, GitHub Actions, GitHub Pages, remote BlueMap servers, and Home Assistant boolean entities for scheduled settings. The stated target world versions range from Minecraft 1.12.2 through 26.x. The repository is MIT licensed. Its public 1.0 compatibility contract is Windows-only, and Windows releases are unsigned and may prompt a SmartScreen unknown-publisher warning. An add-on system, static export, and multi-server dashboard are listed as future work.