Bedrocken vs Minecraft Bedrock Debugger
Bedrocken
github.comMinecraft Bedrock Debugger
github.comSide by side
| Figure | Bedrocken | Minecraft Bedrock Debugger |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Windows | Yes | Yes |
| macOS | Yes | — |
| Linux | Yes | — |
| Plans published | 1 | 1 |
| Spec score · Minecraft Add-on Editors | 8.1 (#6) | 8.1 (#7) |
| License | The repository lists the project under the GPL-3.0 license. | The public GitHub repository lists an MIT license. |
| Purpose | Bedrocken is a VS Code extension that provides features for Bedrock add-on development. | The Visual Studio Code extension helps debug JavaScript running in Minecraft Bedrock clients and Bedrock Dedicated Server. |
Plans
In their own words
Bedrocken
Bedrocken is a VS Code extension for Bedrock add-on development. It exports behavior packs, resource packs, and add-ons, and lets you switch projects from a designated projects folder. Open a manifest.json to link behavior and resource packs or add scripts. Autocomplete covers Bedrock identifiers and project content, including components, entity files, recipes, loot tables, localization files, and JSON assets. Commands generate files from presets and provide snippets for simple tasks. Create New Project makes a com.mojang project; its resource pack description defaults to the behavior pack description. Generate supports texture_list.json, sound_definitions.json, item_texture.json, and terrain_texture.json. From block.json, you can choose an item short name or texture path; the chosen path is registered to the item atlas and an item.json is created. Bedrocken is published by Xterionix under GPL-3.0. It is free, with a listed price of free, and requires VS Code compatibility ^1.87.0. It runs on Windows, macOS, and Linux.
Minecraft Bedrock Debugger
Minecraft Bedrock Debugger is a free, open-source Visual Studio Code extension for developers building Minecraft Bedrock behavior packs and add-ons with JavaScript or TypeScript. It connects through script debugger commands, using port 19144 by default, and supports breakpoints, stepping, a Locals pane and watches. Developers can run Minecraft slash commands and keep shortcuts for favorite commands. Performance tools provide diagnostics and a script profiler that saves captures to a configured local path. Minecraft 1.21.10 or later can expose server statistics including entities, chunks, memory, tick time and network usage. Client diagnostics include FPS, memory, entity systems and CPU profiling, but require Minecraft’s “Enabled client diagnostics” creator setting. Scripts can add live diagnostics through the @minecraft/debug-utilities module. TypeScript projects can use source maps through sourceMapRoot and generatedSourceRoot. Dedicated Server debugging requires enabling inbound or outbound script-debugging settings in server.properties, which are disabled by default. Changing variable state and immediate mode are unsupported.