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ÖbEngine vs Bevy

ÖbEngine

github.com

Bevy

bevy.org

Side by side

FigureÖbEngineBevy
Price fromFree$5/mo
Free planYesYes
Free trial——
Open source——
Web—Yes
WindowsYesYes
macOSYesYes
LinuxYesYes
iOS—Yes
Android—Yes
Plans published110
Spec score · Game Engine Software7.8 (#66)9.3 (#2)
Development statusThe repository README says engine development is currently paused while its maintainer works on a co-op party game.Bevy is still in development; the maker warns that important features may be missing, documentation can be sparse, and releases may introduce breaking API changes about every three months.
Free planYesYes
IntegrationsThe project lists SFML as a required dependency and Lua 5.4 as its scripting language.The community asset directory lists third-party plugins and integrations, including Steamworks SDK, egui, and SpacetimeDB integrations.
Mobile exportNoYes
ProductÖbEngine is a free, open-source 2D game engine with Lua scripting, built on SFML.Bevy is a free, open-source data-driven game engine built in Rust.
Scripting languagesLuaRust
Source code modelopen_sourceopen_source
Target platformsWindows,Linux,macOSWindows,macOS,Linux,Web,iOS,Android

Plans

ÖbEngine

  • ÖbEngineFree

ÖbEngine pricing →

Bevy

  • Bevy EngineFree
  • Bronze$5 a month
  • Silver$10 a month
  • Gold$25 a month
  • Platinum$50 a month
  • Titanium$100 a month
  • Diamond$250 a month
  • Corporate Bronze$500 a month
  • Corporate Silver$1,000 a month
  • Corporate Gold$2,000 a month

Bevy pricing →

In their own words

ÖbEngine

ÖbEngine has no write-up on Specifiction yet; its figures are above.

Visit github.com

Bevy

Bevy is a free, open-source game engine built in Rust for 2D and 3D games, visualizations, interfaces, and other graphical applications. It uses a custom Entity Component System, with components represented as Rust structs and systems as Rust functions. The engine includes 2D and 3D rendering, a composable render graph, skeletal and morph-target animation, scene loading, hot reloading, UI, and audio playback. Its 2D renderer supports sprites, texture atlases, cameras, materials, custom shaders, and render pipelines. The 3D renderer includes lights, shadows, meshes, materials, cameras, and glTF loading. The ECS-driven UI framework uses flex-box layout and can be composed in code or scenes. Scene changes can update running applications; hot reloading currently covers scenes, textures, and meshes. Bevy targets Windows, macOS, Linux, web, iOS, and Android, and is available through crates.io with cargo add bevy. Users choose MIT or Apache 2.0 licensing, with no license fees or sales cuts. It remains in development, with possible missing features, sparse documentation, and breaking API changes about every three months.

Visit bevy.org