BepInEx vs xNVSE
BepInEx
github.comxNVSE
github.comSide by side
| Figure | BepInEx | xNVSE |
|---|---|---|
| Price from | Free | — |
| Free plan | Yes | — |
| Free trial | — | — |
| Open source | Yes | — |
| Windows | Yes | Yes |
| macOS | Yes | — |
| Linux | Yes | — |
| API | Yes | — |
| Plans published | 2 | 0 |
| Spec score · Game Mod Loaders | 9.0 (#1) | 6.4 (#24) |
| Installation | BepInEx is installed manually by downloading the correct build and placing its contents in the game's root folder. | The project instructs users to copy the DLL and EXE files into the Fallout: New Vegas game directory, not the Data folder. |
| Purpose | BepInEx is a plugin and modding framework for Unity Mono, Unity IL2CPP, and .NET Framework games, including XNA, FNA, and MonoGame. | xNVSE expands the engine and scripting capabilities of Fallout: New Vegas. |
Plans
In their own words
BepInEx
BepInEx is a plugin and modding framework for Unity Mono and IL2CPP games, as well as .NET Framework games such as those built with XNA, FNA, and MonoGame. It provides configuration and logging, runtime method patching, and in-memory assembly patching. Runtime patching uses Harmony, including HarmonyX and MonoMod; in-memory patching uses Mono.Cecil with UnityDoorstop. The installation guide lists Windows, Linux, and macOS, though supported operating system versions and architectures depend on the build and game. Setup is manual: download the appropriate build and put its contents in the game’s root folder. Official binaries are available as stable and bleeding edge builds; the documentation recommends stable in most cases and notes that bleeding edge builds tend to be buggier. The project is open source under LGPL-2.1 and links to guides for users and developers. Compatibility has limits: stable releases are available only for Unity Mono, BepInEx 6 documentation remains a work in progress, and BepInEx 5 plugins do not yet work with the 6.0.0 pre-release.