Bevy vs Kaiju Engine
Bevy
bevy.orgKaiju Engine
kaijuengine.comSide by side
| Figure | Bevy | Kaiju Engine |
|---|---|---|
| Price from | $5/mo | — |
| Free plan | Yes | — |
| Free trial | — | — |
| Open source | — | — |
| Web | Yes | — |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | Yes |
| iOS | Yes | — |
| Android | Yes | Yes |
| Plans published | 10 | 0 |
| Spec score · Game Engine Software | 9.3 (#2) | 7.0 (#90) |
| Audio | Bevy can load audio files as assets and play audio assets using Audio entities. | Kaiju supports sounds and music, including 3D-positioned audio powered by SoLoud. |
| Integrations | The community asset directory lists third-party plugins and integrations, including Steamworks SDK, egui, and SpacetimeDB integrations. | The documented technology and library dependencies include Go, Vulkan, and SoLoud. |
| Platforms | The site lists support for Windows, MacOS, Linux, Web, iOS, and Android. | The site says developers can create on Windows, Linux, and macOS, and deploy to Windows, Linux, macOS, and Android. |
| Product | Bevy is a free, open-source data-driven game engine built in Rust. | Kaiju Engine is an open source game engine and editor written in Go and backed by Vulkan. |
| Support | The Bevy community page links to GitHub for issues and contributions, a Bevy Q&A site, and a Discord community. | The documentation points users to the Kaiju Discord server for help getting started. |
| UI | Bevy UI is an ECS-driven framework that supports composing interfaces in code or with the Bevy Scene format and uses a flex-box layout model. | Kaiju has a custom retained-mode UI system with optional HTML/CSS-like markup for game interfaces and engine tools. |
Plans
Bevy
- Bevy EngineFree
- Bronze$5 a month
- Silver$10 a month
- Gold$25 a month
- Platinum$50 a month
- Titanium$100 a month
- Diamond$250 a month
- Corporate Bronze$500 a month
- Corporate Silver$1,000 a month
- Corporate Gold$2,000 a month
In their own words
Bevy
Bevy is a free, open-source game engine built in Rust for 2D and 3D games, visualizations, interfaces, and other graphical applications. It uses a custom Entity Component System, with components represented as Rust structs and systems as Rust functions. The engine includes 2D and 3D rendering, a composable render graph, skeletal and morph-target animation, scene loading, hot reloading, UI, and audio playback. Its 2D renderer supports sprites, texture atlases, cameras, materials, custom shaders, and render pipelines. The 3D renderer includes lights, shadows, meshes, materials, cameras, and glTF loading. The ECS-driven UI framework uses flex-box layout and can be composed in code or scenes. Scene changes can update running applications; hot reloading currently covers scenes, textures, and meshes. Bevy targets Windows, macOS, Linux, web, iOS, and Android, and is available through crates.io with cargo add bevy. Users choose MIT or Apache 2.0 licensing, with no license fees or sales cuts. It remains in development, with possible missing features, sparse documentation, and breaking API changes about every three months.
Kaiju Engine
Kaiju Engine has no write-up on Specifiction yet; its figures are above.