Skip to content
SPECIFICTION
Get listed

Bevy vs OGRE

Bevy

bevy.org

OGRE

ogre3d.org

Side by side

FigureBevyOGRE
Price from$5/moFree
Free planYesYes
Free trial——
Open source——
WebYesYes
WindowsYesYes
macOSYesYes
LinuxYesYes
iOSYesYes
AndroidYesYes
Plans published101
Spec score · Game Engine Software9.3 (#2)8.7 (#19)
Free planYesYes
IntegrationsThe community asset directory lists third-party plugins and integrations, including Steamworks SDK, egui, and SpacetimeDB integrations.OGRE lists Bullet Physics integration and native Dear ImGui support, as well as Python bindings.
Mobile exportYesYes
PlatformsThe site lists support for Windows, MacOS, Linux, Web, iOS, and Android.The site lists Windows, Linux, macOS, Android, iOS, and web deployment via Emscripten and WebGL.
PurposeBevy is a data-driven game engine built in Rust for making 2D and 3D games, visualizations, user interfaces, and other graphical applications.OGRE is a modular C++ rendering backend for custom engine development, including industrial robotics, scientific visualization, and specialized games.
Scripting languagesRustC++,Python,Java,C#
Source code modelopen_sourceopen_source
SupportThe Bevy community page links to GitHub for issues and contributions, a Bevy Q&A site, and a Discord community.Community support is available through forums, a Zulip chatroom, and a wiki; team members also offer consultancy services for commercial projects.
Target platformsWindows,macOS,Linux,Web,iOS,AndroidWindows,Linux,macOS,Android,iOS,WebGL,PS3,Xbox 360

Plans

Bevy

  • Bevy EngineFree
  • Bronze$5 a month
  • Silver$10 a month
  • Gold$25 a month
  • Platinum$50 a month
  • Titanium$100 a month
  • Diamond$250 a month
  • Corporate Bronze$500 a month
  • Corporate Silver$1,000 a month
  • Corporate Gold$2,000 a month

Bevy pricing →

OGRE

  • OGREFree

OGRE pricing →

In their own words

Bevy

Bevy is a free, open-source game engine built in Rust for 2D and 3D games, visualizations, interfaces, and other graphical applications. It uses a custom Entity Component System, with components represented as Rust structs and systems as Rust functions. The engine includes 2D and 3D rendering, a composable render graph, skeletal and morph-target animation, scene loading, hot reloading, UI, and audio playback. Its 2D renderer supports sprites, texture atlases, cameras, materials, custom shaders, and render pipelines. The 3D renderer includes lights, shadows, meshes, materials, cameras, and glTF loading. The ECS-driven UI framework uses flex-box layout and can be composed in code or scenes. Scene changes can update running applications; hot reloading currently covers scenes, textures, and meshes. Bevy targets Windows, macOS, Linux, web, iOS, and Android, and is available through crates.io with cargo add bevy. Users choose MIT or Apache 2.0 licensing, with no license fees or sales cuts. It remains in development, with possible missing features, sparse documentation, and breaking API changes about every three months.

Visit bevy.org

OGRE

OGRE has no write-up on Specifiction yet; its figures are above.

Visit ogre3d.org