BGB vs GBCC
BGB
bgb.bircd.orgGBCC
gbcc.devSide by side
| Figure | BGB | GBCC |
|---|---|---|
| Price from | — | Free |
| Free plan | — | Yes |
| Free trial | — | — |
| Open source | — | — |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | Yes |
| Android | — | Yes |
| Plans published | 0 | 1 |
| Spec score · Game Boy Emulators | 7.9 (#6) | 8.6 (#1) |
| Gameplay features | The emulator includes gamepad support, high-quality sound and graphics, smooth VSync animation, low latency, and rewind. | Features include gamepad support, adjustable turbo mode, frame blending, screenshots, save states and cartridge saves with real-time clock data. |
| Purpose | BGB is a Game Boy and Game Boy Color emulator and debugger for playing games and inspecting emulation. | GBCC is a cross-platform Game Boy and Game Boy Color emulator written in C, with a focus on accuracy. |
Plans
In their own words
BGB
BGB is a free Game Boy emulator and debugger for playing games and examining emulation. It emulates Game Boy, Game Boy Color, and Super Game Boy, with gamepad support, rewind, save states, low latency, and high-quality sound and graphics. ROMs can be loaded from ZIP and GZIP files. The debugger can analyze emulation, help create or modify ROMs, and create, search, load, and save cheat codes; supported formats include GameGenie and GameShark. BGB can also emulate the Game Boy Camera using an image file, test pattern, or webcam. TCP/IP linking connects BGB instances, while Super Game Boy multiplayer supports up to four gamepads. BGB is listed for Windows, and its maker says it also runs under Wine on Linux and macOS; 32-bit and 64-bit versions are provided. The listed current release is version 1.6.6, dated 2025-07-20. Game linking may not work with every game and requires a modern PC with very low lag. AVI recordings omit sound, which is recorded separately to WAV. The manual states that the program has no warranty and is used at the user's own risk.
GBCC
GBCC is a free Game Boy and Game Boy Color emulator written in C, with an emphasis on accurate emulation. It runs on Android, Linux, macOS, and Windows, with SDL and GTK graphical interfaces. Visual options include Dot-Matrix, Colour-Correct, and Subpixel shaders, DMG palettes, and frame blending; Colour-Correct and Subpixel are intended to reproduce Game Boy Color output accurately. It supports gamepads, adjustable turbo, screenshots, a VRAM tile display, cartridge saves with real-time clock data, and save states with automatic saving and resuming. Link emulation connects GBCC to another instance of itself. The Game Boy Printer sends output only to the terminal, and Game Boy Camera support is limited to Linux and Android. Game Boy Pocket and Super Game Boy are not supported. Installation options vary by platform, and the project describes development as ongoing but slow. Save states are binary dumps and may not work across different architectures or compilers.