Big Remote Play vs Moonlight Web
Big Remote Play
github.comMoonlight Web
moonlightweb.topSide by side
| Figure | Big Remote Play | Moonlight Web |
|---|---|---|
| Price from | — | Free |
| Free plan | — | Yes |
| Free trial | — | — |
| Open source | — | — |
| Web | — | Yes |
| Windows | — | Yes |
| macOS | — | Yes |
| Linux | Yes | Yes |
| iOS | — | Yes |
| Android | — | Yes |
| Self-hosted | — | Yes |
| Plans published | 0 | 1 |
| Spec score · Game Remote Play Software | 7.3 (#20) | 8.6 (#5) |
| Notable limits | The project says it does not silently install components, expose the Sunshine administration panel, open internet ports, or change system audio output merely because a page was opened. | The gaming PC needs a GPU capable of encoding, and the client needs a modern browser; available codecs depend on browser decoding support. |
| Purpose | Big Remote Play is a free-software GTK application that guides Sunshine, Moonlight, and private-network setup from one place. | A self-hosted server streams a gaming PC to devices with a modern browser; only the gaming PC needs the server installed. |
| Support | The project invites bug reports and contributions through its repository and asks reports to include versions, session type, network setup and sanitized evidence. | The FAQ directs users with unanswered questions to GitHub. |
Plans
In their own words
Big Remote Play
Big Remote Play has no write-up on Specifiction yet; its figures are above.
Moonlight Web
Moonlight Web is a free, open-source self-hosted server that streams a gaming PC to devices with a modern browser. The server is installed only on the gaming PC; clients open a URL without installing an app or creating an account. The maker states support for streams up to 4K HDR at 240 fps and latency under 20 ms over Wi-Fi. Browser decoding uses WebCodecs for H.264, HEVC, and AV1, depending on available browser support. Supported controls include Xbox and PlayStation controllers with rumble, keyboard, pointer-lock mouse, touch trackpad, and virtual keyboard. The client can discover and pair with Sunshine, Wolf, and MultiSeat hosts. Remote sessions use direct peer-to-peer WebRTC, with an outgoing connection to an introduction server and no public web ports exposed. Sessions support up to four players, including the host. The gaming PC needs a hardware-encoding-capable GPU; Linux hosting also requires x64 and a sufficiently recent distribution. Linux-host HDR is not implemented.