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binjnes vs KuroganeNES

binjnes

binji.github.io

KuroganeNES

github.com

Side by side

FigurebinjnesKuroganeNES
Price fromFreeFree
Free planYesYes
Free trial——
Open source——
WebYesYes
macOSYes—
LinuxYes—
Plans published11
Spec score · NES Emulators8.0 (#5)7.7 (#11)
LicenseThe source code is distributed under the MIT License.KuroganeNES is released under the MIT License, while bundled components retain their own licenses.

Plans

binjnes

  • FreeFree

binjnes pricing →

KuroganeNES

  • KuroganeNESFree

KuroganeNES pricing →

In their own words

binjnes

binjnes is a free NES emulator written in C, available in a browser or through source builds for Linux and macOS. Its cycle-accurate emulation passes many timing tests and supports numerous cartridge mappers using a built-in cartridge database. Mappers 19, 24, and 26 receive additional audio channels. Playback controls include pausing, advancing one frame, rewinding, and seeking to a specific cycle. Users can save and load battery backup data and emulator state files. The browser version is built as WebAssembly and lets users upload a file to play. Desktop build instructions use make or CMake; building requires CMake and sokol, and the WebAssembly instructions also require Emscripten. The project includes a Python test harness that validates tests with hashes, and the source code is distributed under the MIT License. The GitHub releases page lists no packaged downloads, so desktop users need to build from source.

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KuroganeNES

KuroganeNES is a free NES and Famicom Disk System emulator that runs from a self-contained HTML file in modern web browsers. Single-player setup involves opening nes.html and loading a ROM, with no installer, plugin, build step, or server. The project describes cycle-accurate emulation modeled on the NES-001 and verified against named test suites across four CPU/PPU clock alignments. It supports 561 mappers and uses CRC32 ROM fingerprints to choose mapper, mirroring, timing, and peripheral settings for thousands of known games. Video and audio include NTSC and PAL timing, composite-video modeling, and expansion audio for listed chips. Features include save states, rewind, fast-forward, local multiplayer, and online multiplayer for two or four players. Supported peripherals include the Zapper, Power Pad, keyboards, tablet, and microphone. Tools include cheats, ROM patching, an NSF player, TAS studio, and CPU/PPU debugging. Remote multiplayer needs Node.js, a TLS certificate, and port 8888 reachable by default.

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