binjnes vs Nintendulator
binjnes
binji.github.ioNintendulator
qmtpro.comSide by side
| Figure | binjnes | Nintendulator |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Web | Yes | — |
| Windows | — | Yes |
| macOS | Yes | — |
| Linux | Yes | — |
| Plans published | 1 | 1 |
| Spec score · NES Emulators | 8.0 (#5) | 7.4 (#14) |
| Mapper support | It supports numerous cartridge mappers and includes a built-in cartridge database. | Mappers are handled using external DLLs, which provide extra sound channels for most games that use them. |
| Purpose | binjnes is a simple NES emulator implemented in C that also runs in a browser. | Nintendulator is an open source Win32 NES emulator written in C++. |
Plans
In their own words
binjnes
binjnes is a free NES emulator written in C, available in a browser or through source builds for Linux and macOS. Its cycle-accurate emulation passes many timing tests and supports numerous cartridge mappers using a built-in cartridge database. Mappers 19, 24, and 26 receive additional audio channels. Playback controls include pausing, advancing one frame, rewinding, and seeking to a specific cycle. Users can save and load battery backup data and emulator state files. The browser version is built as WebAssembly and lets users upload a file to play. Desktop build instructions use make or CMake; building requires CMake and sokol, and the WebAssembly instructions also require Emscripten. The project includes a Python test harness that validates tests with hashes, and the source code is distributed under the MIT License. The GitHub releases page lists no packaged downloads, so desktop users need to build from source.
Nintendulator
Nintendulator is a free, open-source Win32 NES emulator written in C++. It aims to reproduce NES hardware behavior, including quirks and special cases. Supported formats include .NES, UNIF, FDS images in fwNES format, and NSF; mapper support uses external DLLs, with extra sound channels available for most games that provide them. Features include FDS image writing, Game Genie codes, customizable controllers including four-player setups, input movie recording and playback, AVI capture, and a debugger with simple breakpoint support. Savestates and battery-backed RAM are stored in the current user's Application Data folder, so the emulator can run without administrator privileges. The official release listed is version 0.980, dated January 1, 2019. Version 0.985 Beta is an unstable development build that may have significant bugs. Versions 0.985 and later have 32-bit and 64-bit editions and are officially supported on Windows 10 and later; older Windows versions may work, and recent builds are tested with Wine. Full-speed emulation is estimated to require a 1500MHz or faster CPU.