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Bitrise vs clcache

Bitrise

bitrise.io

clcache

github.com

Side by side

FigureBitriseclcache
Price from$89/moFree
Free planYesYes
Free trialYes—
Open source——
WebYes—
Windows—Yes
macOSYes—
LinuxYes—
iOSYes—
AndroidYes—
APIYes—
Self-hostedYes—
Plans published41
Spec score · Build Cache Software8.7 (#2)7.4 (#19)
PurposeBitrise describes its platform as mobile DevOps covering the development process from planning to monitoring.clcache is a Python script that avoids unnecessary recompilation by reusing cached object files for Microsoft Visual Studio.

Plans

Bitrise

  • HobbyFree
  • Starter$89 a month
  • Pro$200 a month
  • EnterprisePriced on request

Bitrise pricing →

clcache

  • clcacheFree

clcache pricing →

In their own words

Bitrise

Bitrise is a mobile DevOps platform that covers development from planning through monitoring. Bitrise CI automates app builds and tests, then deploys mobile apps. Its integrations catalog lists more than 400 ready-to-use workflow steps, grouped across Android, Cordova, Flutter, Ionic, iOS, Java, Kotlin Multiplatform, macOS, React Native, web, and Xamarin. Release Management handles iOS and Android test distribution and store release workflows. Build Cache supports Bazel, Gradle, and Xcode, and integrates with Bitrise CI, CircleCI, GitHub Actions, GitLab CI, and Jenkins. The free Hobby plan is for a one-person team, with build credits for a small project a few times monthly. Starter begins at $89 a month when billed annually and allows up to four concurrent builds. A 30-day trial includes Pro capabilities and 500 builds total. Bitrise says builds run on clean, isolated virtual machines and files are destroyed afterward; enterprise options include dedicated or self-hosted infrastructure, including in a customer's AWS account, VPC, and region.

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clcache

clcache is a free, open-source Python script for Windows builds using Microsoft Visual C++ cl.exe. It intercepts compiler calls and reuses cached object files to avoid recompiling matching work, while unsupported invocations can be passed to the real compiler. Cache keys use preprocessed source, a normalized command line, and the compiler binary’s size and modification time. Command-line controls provide statistics, cleanup, clearing, and maximum-size settings; the default limit is 1073741824 bytes (1 GiB). Object files can be compressed at levels 1 through 9, though changing compression settings requires clearing the cache. Hard-link mode requires cache and build directories on the same drive. Documentation covers Visual Studio and MSBuild integration, recommends disabling TrackFileAccess, and describes optional hash caching and memcached storage. The documented path requires /c, excludes /link and /Zi, and supports /Z7. INCLUDE and LIBPATH changes may not be detected.

Visit github.com