Bitrise vs TeamCity
Bitrise
bitrise.ioTeamCity
jetbrains.comSide by side
| Figure | Bitrise | TeamCity |
|---|---|---|
| Price from | $89/mo | $15/mo |
| Free plan | Yes | Yes |
| Free trial | Yes | Yes |
| Open source | — | — |
| Web | Yes | Yes |
| Windows | — | Yes |
| macOS | Yes | Yes |
| Linux | Yes | Yes |
| iOS | Yes | — |
| Android | Yes | Yes |
| API | Yes | Yes |
| Self-hosted | Yes | Yes |
| Plans published | 4 | 8 |
| Spec score · Continuous Integration Software | 8.6 (#8) | 8.7 (#7) |
| Spec score · Game Build Automation Software | 8.6 (#9) | 8.7 (#8) |
| Spec score · Ci Cd Platforms | 8.6 (#6) | 8.7 (#5) |
| Spec score · Mobile CI/CD Software | 8.6 (#7) | 8.8 (#5) |
| Founded | 2014 | 2000 |
| Purpose | Bitrise describes its platform as mobile DevOps covering the development process from planning to monitoring. | TeamCity is a continuous integration and delivery server for automating builds, tests, and software delivery. |
| Support | Bitrise says all accounts include ticket-based email support and community support through its Discuss page and Slack channel. | The support page lists an issue tracker, support requests, documentation, and a community forum; Enterprise support offers 24/7 availability and guaranteed response times. |
Plans
TeamCity
- Professional (On-Premises)Free
- Cloud$15 a month
- TeamCity Cloud$15 a month
- Additional build credits$20, paid once
- Additional Cloud build credits$20, paid once
- Additional build agent$359 a year
- Additional On-Premises build agent$359 a year
- Enterprise (On-Premises)$2,399 a year
In their own words
Bitrise
Bitrise is a mobile DevOps platform that covers development from planning through monitoring. Bitrise CI automates app builds and tests, then deploys mobile apps. Its integrations catalog lists more than 400 ready-to-use workflow steps, grouped across Android, Cordova, Flutter, Ionic, iOS, Java, Kotlin Multiplatform, macOS, React Native, web, and Xamarin. Release Management handles iOS and Android test distribution and store release workflows. Build Cache supports Bazel, Gradle, and Xcode, and integrates with Bitrise CI, CircleCI, GitHub Actions, GitLab CI, and Jenkins. The free Hobby plan is for a one-person team, with build credits for a small project a few times monthly. Starter begins at $89 a month when billed annually and allows up to four concurrent builds. A 30-day trial includes Pro capabilities and 500 builds total. Bitrise says builds run on clean, isolated virtual machines and files are destroyed afterward; enterprise options include dedicated or self-hosted infrastructure, including in a customer's AWS account, VPC, and region.
TeamCity
TeamCity is a continuous integration and delivery server for automating software builds, tests and delivery. Build chains organize pipelines into reusable steps that can run in parallel and share results across configurations. Build caching, artifact dependencies and incremental builds reduce repeated work. TeamCity can test changes before commit and commit them automatically if they pass, while test-history analysis can flag inconsistent results. Pipeline settings can be kept in Kotlin DSL, XML or YAML, or generated from the interface. Supported version control systems include Git, Perforce, Mercurial, Subversion and CVS, with integrations for GitHub, GitLab, Bitbucket and Azure DevOps. Listed infrastructure integrations include AWS, Kubernetes, Google Cloud Platform, Azure Resource Manager and VMware vSphere. TeamCity is available on-premises or in the cloud. The Professional on-premises plan is free forever and includes three build agents, 100 build configurations and 10 pipelines. Cloud costs $15.00 per committer, per month, with a three-committer minimum; its trial is 14 days, while the on-premises Enterprise trial lasts 30 days.