Skip to content
SPECIFICTION
Get listed

Black Myth: Wukong Benchmark Tool vs glmark2

Black Myth: Wukong Benchmark Tool

gamesci.cn

glmark2

github.com

Side by side

FigureBlack Myth: Wukong Benchmark Toolglmark2
Price fromFree—
Free planYes—
Free trial——
Open source——
WindowsYesYes
Linux—Yes
Android—Yes
Plans published10
Spec score · Game Benchmark Software7.7 (#9)7.6 (#11)
PurposeThe tool benchmarks PC hardware performance and system compatibility by rendering a real-time sequence from Black Myth: Wukong.glmark2 is an OpenGL 2.0 and OpenGL ES 2.0 benchmark.

Plans

Black Myth: Wukong Benchmark Tool

  • FreeFree

Black Myth: Wukong Benchmark Tool pricing →

glmark2

No plans published.

glmark2 pricing →

In their own words

Black Myth: Wukong Benchmark Tool

Black Myth: Wukong Benchmark Tool is a free Windows application for measuring PC hardware performance and system compatibility. It renders a real-time sequence from Black Myth: Wukong, while allowing users to change graphics settings and preview resulting visual and performance differences. The benchmark is a separate, non-playable application rather than the game itself. Game Science says it is available through Steam and can be downloaded without owning the game. Minimum requirements include 64-bit Windows 10, an Intel Core i5-8400 or AMD Ryzen 5 1600, 16 GB RAM, 9 GB available storage and DirectX 11. Recommended hardware includes an Intel Core i7-9700 or AMD Ryzen 5 5500, with the same memory and storage, plus DirectX 12. Both specifications were tested with DLSS, FSR or XeSS enabled. Results can indicate compatibility issues and performance risks, but may differ from actual gameplay because scenarios vary.

Visit gamesci.cn

glmark2

glmark2 is a free graphics benchmark for OpenGL 2.0 and OpenGL ES 2.0. Its default suite runs scenes covering workloads such as building, textures, shading, bump, buffers, terrain, and shadows, then prints a glmark2 score. Users can specify custom benchmarks through command-line options or benchmark files. Results can be exported to XML or CSV, and available result details include CPU time and shader compilation time. The project documents Linux builds for DRM, Wayland, and X11, including desktop GL and GLESv2 variants, and provides instructions for building and installing an Android APK. Windows support is recorded through WGL and ANGLE-EGL. Building uses Meson and Ninja and requires Meson 0.47 or newer, libpng 1.6, window-system development files, and applicable GL or GLES libraries. On Android, arguments can come through an intent extra or an arguments file, with intent arguments taking precedence when supplied. The Android version ignores several X11 options, including validation, off-screen, fullscreen, and scene-list options. The project is licensed under GPLv3 and is provided without warranty.

Visit github.com