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Blacksmith3D vs InstaMAT

Blacksmith3D

posersoftware.com

InstaMAT

instamaterial.com

Side by side

FigureBlacksmith3DInstaMAT
Price fromFree$3/mo
Free planYesYes
Free trial——
Open source——
WindowsYesYes
macOS—Yes
Linux—Yes
Plans published18
Spec score · 3D Texturing Software7.9 (#12)8.3 (#5)
Spec score · Game Texture Software7.7 (#20)8.1 (#13)
HeadquartersMurfreesboro, Tennessee, United StatesStuttgart, Germany
IntegrationsThe page lists compatibility with 3D Studio Max, Maya, Lightwave, Cinema 4D, Photoshop, Poser, and Daz Studio, plus applications that import and export OBJ files and use standard texture maps.The site lists integrations for Maya, 3ds Max, Blender, Unity, and Unreal Engine.
SupportThe maker lists video tutorials and an official Blacksmith3D forum for education and product support.Paid subscribers can request direct support from engineers through License Management; the site points free users to documentation, YouTube, Discord, and the community.

Plans

Blacksmith3D

  • Blacksmith3D Version 8 (no license check)Free

Blacksmith3D pricing →

InstaMAT

  • Pioneer LicenseFree
  • Pro License$36 a year
  • Indie License$96 a year
  • Indie Game License$320 a year
  • Perpetual Indie License$489, paid once
  • Perpetual Pro License$989, paid once
  • AAA Game License$3,333 a year
  • Enterprise LicensePriced on request

InstaMAT pricing →

In their own words

Blacksmith3D

Blacksmith3D has no write-up on Specifiction yet; its figures are above.

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InstaMAT

InstaMAT Studio is a content-creation platform for making generative materials, texturing assets, building procedural graphs, and painting in 3D. Its library contains 1,000+ materials and variations, with rendering up to 16k resolution. The non-destructive layering workflow supports UDIM tiles and multiple materials per asset in one project. Materialize Image makes procedural PBR materials from a single image; other listed AI tools include super-resolution and image synthesis. For production workflows, InstaMAT Pipeline supports command-line execution, batch processing, CI/CD integration, and a C++ SDK. Integrations for Maya, 3ds Max, Blender, Unity, and Unreal Engine provide material-library access, real-time viewport preview, and asset exchange. The platform runs on Windows, macOS, and Linux. The free Pioneer License has a revenue or funding threshold under $100,000, and commercial use requires attribution when content is shared, published, or delivered to a client. Paid plans start at $8/mo billed annually.

Visit instamaterial.com