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SPECIFICTION
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BlastEm vs crater

BlastEm

retrodev.com

crater

github.com

Side by side

FigureBlastEmcrater
Price fromFreeFree
Free planYesYes
Free trial——
Open sourceYes—
WebYes—
WindowsYes—
macOSYesYes
LinuxYesYes
Self-hostedYes—
Plans published11
Spec score · Game Gear Emulators9.0 (#2)8.4 (#6)
MakerRetrodev identifies BlastEm as Mike Pavone's project and publishes his retrodev.com contact address.GitHub identifies the repository owner as Ben Kurtovic and lists New York City as his location.
Save statesThe feature list includes save-state support.Save states are not yet supported.

Plans

BlastEm

  • BlastEmFree

BlastEm pricing →

crater

  • FreeFree

crater pricing →

In their own words

BlastEm

BlastEm is a free, open-source emulator for Sega's 16-bit and 8-bit consoles. It supports Genesis/Mega Drive, Sega CD, 32X, Master System, Game Gear, SG-1000, SC-3000, Sega Pico, and Yamaha Copera. Downloads are listed for Linux, macOS, and Windows, with an experimental web version. Gameplay features include save states, cartridge save RAM and EEPROM support, turbo and slow modes, controller input, and VGM logging. Its integrated debugger can inspect and modify state, set conditional breakpoints, run scripts, and show visual VDP tools. Developers can use the GDB remote debug protocol for source-level debugging of SGDK and other C or C++ projects. The maker describes it as fast enough for older PCs and accurate enough for demanding demos. Most Sega CD and 32X games are playable, but compatibility is not perfect. Yamaha Copera emulation is incomplete: games generally lack music, though Copera-specific ADPCM samples play. The listed macOS download is x86-64 and not notarized; the page directs ARM users to Homebrew.

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crater

crater is a free Sega Game Gear emulator written in C, with a Z80 assembler and disassembler included. Games can be loaded from the roms directory or from a command-line path. Display controls include fullscreen mode, integer scaling in a window, and an option to force square pixels. Keyboard and joystick or controller input are supported; SDL controller mappings can be defined in gamecontrollerdb.txt. Compatible games can save cartridge RAM to a .sav file, with custom save locations or saving disabled. Save states and custom keyboard mappings are not supported. The assembler converts Z80 source into a Game Gear ROM image and is described as complete. The disassembler attempts to produce assembly but cannot distinguish code from data. Most games are described as playable with minor bugs, while audio, some uncommon CPU instructions, and advanced graphics features are missing. Building requires a modern C11 compiler and SDL 2; OS X and Linux are the tested systems.

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