BlastEm vs emmd
BlastEm
retrodev.comemmd
github.comSide by side
| Figure | BlastEm | emmd |
|---|---|---|
| Price from | Free | — |
| Free plan | Yes | — |
| Free trial | — | — |
| Open source | Yes | — |
| Web | Yes | — |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | Yes |
| iOS | — | Yes |
| Self-hosted | Yes | — |
| Plans published | 1 | 0 |
| Spec score · Sega Genesis Emulators | 9.0 (#2) | 7.4 (#19) |
| Maker | Retrodev identifies BlastEm as Mike Pavone's project and publishes his retrodev.com contact address. | The GitHub account for the repository is named John Schember and lists Florida, USA. |
| Product | BlastEm is an emulator for Sega's 16-bit and 8-bit consoles. | emmd is a Sega Genesis (Mega Drive) emulator written in Go and targeting Model 1 hardware. |
Plans
In their own words
BlastEm
BlastEm is a free, open-source emulator for Sega's 16-bit and 8-bit consoles. It supports Genesis/Mega Drive, Sega CD, 32X, Master System, Game Gear, SG-1000, SC-3000, Sega Pico, and Yamaha Copera. Downloads are listed for Linux, macOS, and Windows, with an experimental web version. Gameplay features include save states, cartridge save RAM and EEPROM support, turbo and slow modes, controller input, and VGM logging. Its integrated debugger can inspect and modify state, set conditional breakpoints, run scripts, and show visual VDP tools. Developers can use the GDB remote debug protocol for source-level debugging of SGDK and other C or C++ projects. The maker describes it as fast enough for older PCs and accurate enough for demanding demos. Most Sega CD and 32X games are playable, but compatibility is not perfect. Yamaha Copera emulation is incomplete: games generally lack music, though Copera-specific ADPCM samples play. The listed macOS download is x86-64 and not notarized; the page directs ARM users to Homebrew.
emmd
emmd is a free Sega Genesis (Mega Drive) emulator written in Go and targeting Model 1 hardware. Its desktop library can scan ROMs and organize games with artwork and metadata. It includes save-state management, rewind, fast-forward, shader effects, RetroAchievements integration and configurable settings. The emulator supports Motorola 68000 and Zilog Z80 CPUs, VDP rendering, YM2612 FM synthesis and SN76489 PSG audio. It handles two-player three-button and six-button controllers, battery-backed SRAM, and save states checked with CRC32 checksums and ROM CRC matching. NTSC and PAL can be detected from a ROM header or selected manually. A LibRetro core is available for compatible frontends, and a documented macOS build creates an application bundle with an icon and code signing. The stated scope is officially licensed, released Genesis games; unlicensed or homebrew games, prototypes, beta ROMs and non-controller peripherals are unsupported. Platforms listed are Windows, macOS, Linux and iOS. Building requires Go 1.25 or later, and the repository identifies the license as GPL-3.0.