Blockhammer vs Voxel Max
Blockhammer
blockhammer.appVoxel Max
voxelmax.comSide by side
| Figure | Blockhammer | Voxel Max |
|---|---|---|
| Price from | Free | — |
| Free plan | Yes | — |
| Free trial | — | — |
| Open source | — | — |
| Windows | Yes | — |
| macOS | Yes | Yes |
| Linux | Yes | — |
| iOS | — | Yes |
| Plans published | 1 | 1 |
| Spec score · Voxel Editors | 8.1 (#6) | 7.3 (#20) |
| Integrations | The maker lists Unity, Unreal, Godot, Blender, Minecraft, and Teardown as destinations for exported work. | It can upload to Sketchfab and sync files and edits across devices with iCloud. |
| Modeling | It supports layers, named objects, exact position and size controls, reversible effects, and undo. | It supports Apple Pencil, keyboard, and mouse input, with SDF brushes and 256³ work areas plus optional 512³ volumes. |
| Product | Blockhammer is a free voxel editor for building scenes from cubic blocks. | Voxel Max is a professional voxel editor for Mac, iPad, and iPhone. |
| Support | Users can send feedback from the editor, and the maker lists [email protected] for questions or removal requests. | The contact page invites users to connect on social media for news and tips or send a message by email. |
Plans
In their own words
Blockhammer
Blockhammer is a free voxel editor for building scenes from cubic blocks, available for macOS, Windows, and Linux. Its modeling tools include layers, named objects, precise position and size controls, reversible effects, and undo. Painting works on block faces at sixteen times the blocks’ resolution and supports text, images, glass, metal, and glowing paint. Blockhammer imports and exports MagicaVoxel .vox files, and exports .glb, .obj, Minecraft .schem, and image or animation formats. Export destinations named by the maker include Unity, Unreal, Godot, Blender, Minecraft, and Teardown. The maker reports rendering a 113-million-block scene and testing scenes beyond one billion blocks. The editor autosaves every minute and can recover work after a crash. Scenes and files remain on the user's machine, and no account is required. Crash reports may include errors, recent activity, and graphics hardware details; reporting can be disabled. Optional AI texture generation is off by default and uses the image API configured with the user's own key. The software is in active development, so features may change.