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BlueMap vs mcmap

BlueMap

bluemap.bluecolored.de

mcmap

github.com

Side by side

FigureBlueMapmcmap
Price fromFreeFree
Free planYesYes
Free trial——
Open source——
WebYes—
Windows—Yes
macOS—Yes
LinuxYesYes
APIYes—
Self-hostedYes—
Plans published11
Spec score · Minecraft World Map Viewers8.0 (#5)7.8 (#8)
PurposeBlueMap reads Minecraft world files and generates 3D surface maps viewable in a browser.mcmap creates isometric renders of Minecraft save files as pixel-art maps.

Plans

BlueMap

  • BlueMapFree

BlueMap pricing →

mcmap

  • FreeFree

mcmap pricing →

In their own words

BlueMap

BlueMap reads Minecraft Java Edition world files and turns them into 3D surface maps that people can view in a browser. It can run as a Spigot/Paper or Sponge plugin, a Fabric or Forge mod, or a standalone command-line tool without a Minecraft server. The CLI documentation also covers Docker use. Plugin and mod installations render asynchronously relative to the Minecraft server thread, and the render-thread count is configurable. After the first conversion, BlueMap tracks world changes and processes only changed chunks. Maps can be stored in files or an SQL server. Configuration files can add or remove maps, with settings for display names and web app ordering. An API lets third-party plugins, mods, resource packs, and external tools integrate features. BlueMap is free: the listed plan is free. Server plugin and mod use requires Java 25 or later; the standalone CLI documentation lists Java 21 or later. BlueMap does not support Bedrock worlds. Its integrated webserver has no SSL or built-in authentication; the FAQ suggests using an external webserver for those functions.

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mcmap

mcmap creates isometric pixel-art maps from Minecraft save files. It reads saves from the standard folders on Linux, macOS and Windows, and produces a PNG image by default; an option divides maps into square image tiles. Rendering settings include circular or coordinate-bounded areas, dimension selection, shading, lighting, water and beacon toggles, and map direction. A JSON color file lets users customize block colors and rendering types. The renderer uses all computer threads and processes terrain in batches. Rendering a whole map at once may require 10+ GB of RAM, and a fragment-size option can manage batch size. Use is through a terminal or PowerShell, with an experimental GUI available for Windows. The v3.0.0 release specifies Minecraft 1.13+ support. The project is distributed under GPL-3.0, with precompiled binaries and source code available for free. Building it uses CMake and depends on zlib, PNG, fmt and spdlog. The project notes that merged batches can produce visible lines in oceans; changing fragment size or water rendering settings may help.

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