brainCloud vs GameLiveOps
brainCloud
getbraincloud.comGameLiveOps
gameliveops.comSide by side
| Figure | brainCloud | GameLiveOps |
|---|---|---|
| Price from | $5/mo | $19/mo |
| Free plan | Yes | Yes |
| Free trial | Yes | — |
| Open source | — | — |
| Web | Yes | Yes |
| Windows | Yes | — |
| macOS | Yes | — |
| Linux | Yes | — |
| iOS | Yes | — |
| Android | Yes | — |
| API | Yes | Yes |
| Self-hosted | Yes | — |
| Plans published | 15 | 3 |
| Spec score · Game LiveOps Software | 9.4 (#3) | 8.1 (#15) |
| Product | brainCloud is a cloud-based backend-as-a-service platform for games, apps, and other digital services. | GameLiveOps describes itself as an AI workflow system for Roblox launch and LiveOps, covering readiness review, event planning, live configuration, and announcements. |
| Security | The security overview describes a shared responsibility model in which brainCloud covers public platform infrastructure, availability, and platform security controls while customers secure their applications and integrations. | The privacy policy says protective measures may include encrypted transport, access controls, secrets handling, logging, credential isolation, and incident response procedures. |
| Support | The maker lists free best-effort developer support through chat and forums, with paid support options that add response commitments and guidance. | The site lists [email protected] for support and privacy questions. |
Plans
brainCloud
- Developer supportFree
- DevelopmentFree
- DevelopmentFree
- Development Plus$5 a month
- Lite$15 a month
- Lite$15 a month
- Lite Plus$25 a month
- Standard$30 a month
- Standard$30 a month
- Standard Plus$50 a month
In their own words
brainCloud
brainCloud is a cloud-based backend-as-a-service platform for games, apps, and other digital services. It provides cloud data, multiplayer, leaderboards, tournaments, push notifications, chat, in-app purchases, inventory management, analytics, and Cloud Code. Client libraries are listed for Android, iOS, Linux, macOS, Windows, and web JavaScript, with Unity and Unreal support. Named multiplayer technologies include AWS GameLift, Unity Netcode, and Unreal Engine Networking; developers can also use Edgegap game-server orchestration from the developer portal. The free Development plan costs nothing and is limited to 100 daily active users and 1,000 accounts; it includes one million free API calls, 100 MB of storage, and 1 GB of transfers, but no live in-app purchases. Lite costs $15 a month and Standard costs $30 a month. Paid subscriptions include a base API-call allotment, with additional use charged by consumption. Private licenses provide managed instances in a customer's cloud environment.
GameLiveOps
GameLiveOps has no write-up on Specifiction yet; its figures are above.