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SPECIFICTION
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brainCloud vs Hiro

brainCloud

getbraincloud.com

Hiro

heroiclabs.com

Side by side

FigurebrainCloudHiro
Price from$5/mo—
Free planYes—
Free trialYes—
Open source——
WebYesYes
WindowsYesYes
macOSYesYes
LinuxYesYes
iOSYesYes
AndroidYesYes
APIYesYes
Self-hostedYesYes
Plans published151
Spec score · Game Leaderboard Software9.4 (#2)7.5 (#27)
Spec score · Game Backend Services9.4 (#2)7.4 (#23)
Spec score · Game LiveOps Software9.4 (#3)7.5 (#23)
IntegrationsDocumented integrations include Amazon GameLift, Kafka, SAML, Segment, SendGrid, Slack and WebPurify.Documented integrations include Facebook, Google, Apple, Satori, Firebase, GameAnalytics, Smartlook, and Unity Purchasing.
LiveOpsLiveOps tools cover player support, automated promotions, scheduled sales, segment sales and redemption codes.Hiro supports store bundles, personalization, experiments, and scheduled live events.
ProductbrainCloud is a cloud-based backend-as-a-service platform for games, apps, and other digital services.Hiro is a client-server library built on Nakama for adding economy, social, and LiveOps features to games.
SecurityThe security overview describes a shared responsibility model in which brainCloud covers public platform infrastructure, availability, and platform security controls while customers secure their applications and integrations.Heroic Labs states that Heroic Cloud data is encrypted at rest, connections use TLS 1.2 or higher, and the service is SOC 2 Type II compliant.

Plans

brainCloud

  • Developer supportFree
  • DevelopmentFree
  • DevelopmentFree
  • Development Plus$5 a month
  • Lite$15 a month
  • Lite$15 a month
  • Lite Plus$25 a month
  • Standard$30 a month
  • Standard$30 a month
  • Standard Plus$50 a month

brainCloud pricing →

Hiro

  • Hiro annual licensePrice not published

Hiro pricing →

In their own words

brainCloud

brainCloud is a cloud-based backend-as-a-service platform for games, apps, and other digital services. It provides cloud data, multiplayer, leaderboards, tournaments, push notifications, chat, in-app purchases, inventory management, analytics, and Cloud Code. Client libraries are listed for Android, iOS, Linux, macOS, Windows, and web JavaScript, with Unity and Unreal support. Named multiplayer technologies include AWS GameLift, Unity Netcode, and Unreal Engine Networking; developers can also use Edgegap game-server orchestration from the developer portal. The free Development plan costs nothing and is limited to 100 daily active users and 1,000 accounts; it includes one million free API calls, 100 MB of storage, and 1 GB of transfers, but no live in-app purchases. Lite costs $15 a month and Standard costs $30 a month. Paid subscriptions include a base API-call allotment, with additional use charged by consumption. Private licenses provide managed instances in a customer's cloud environment.

Visit getbraincloud.com

Hiro

Hiro has no write-up on Specifiction yet; its figures are above.

Visit heroiclabs.com