brainCloud vs LootLocker
brainCloud
getbraincloud.comLootLocker
lootlocker.comSide by side
| Figure | brainCloud | LootLocker |
|---|---|---|
| Price from | $5/mo | $500/mo |
| Free plan | Yes | Yes |
| Free trial | Yes | Yes |
| Open source | — | — |
| Web | Yes | Yes |
| Windows | Yes | — |
| macOS | Yes | — |
| Linux | Yes | — |
| iOS | Yes | — |
| Android | Yes | — |
| API | Yes | Yes |
| Self-hosted | Yes | Yes |
| Plans published | 15 | 3 |
| Spec score · Game Leaderboard Software | 9.4 (#2) | 8.1 (#15) |
| Spec score · Game Backend Services | 9.4 (#2) | 8.1 (#16) |
| Spec score · Game LiveOps Software | 9.4 (#3) | 8.0 (#17) |
| Company | LinkedIn describes brainCloud as a privately held software-development company founded in 2011, headquartered in Ottawa, Ontario, with 51–200 employees. | LootLocker says it was founded in Stockholm by entrepreneurs with experience building and publishing games and game technology. |
| Headquarters | Ottawa, Canada | Stockholm, Sweden |
| Integrations | Documented integrations include Amazon GameLift, Kafka, SAML, Segment, SendGrid, Slack and WebPurify. | The maker lists SDKs for Unity, Unreal Engine, and Godot, plus REST API integration for GameMaker, Construct, GDevelop, and other HTTP-capable engines. |
| Product | brainCloud is a cloud-based backend-as-a-service platform for games, apps, and other digital services. | LootLocker is a player platform for game developers and publishers to manage player relationships, content, and live systems across games. |
| Security | The security overview describes a shared responsibility model in which brainCloud covers public platform infrastructure, availability, and platform security controls while customers secure their applications and integrations. | LootLocker says data is encrypted in transit and at rest, including backups, and that player and customer data is hosted in the EEA with primary infrastructure in Helsinki, Finland. |
| Support | The maker lists free best-effort developer support through chat and forums, with paid support options that add response commitments and guidance. | Personal includes Discord community support, Pro includes a Dedicated Success Manager, and Publisher includes a dedicated account team. |
Plans
brainCloud
- Developer supportFree
- DevelopmentFree
- DevelopmentFree
- Development Plus$5 a month
- Lite$15 a month
- Lite$15 a month
- Lite Plus$25 a month
- Standard$30 a month
- Standard$30 a month
- Standard Plus$50 a month
In their own words
brainCloud
brainCloud is a cloud-based backend-as-a-service platform for games, apps, and other digital services. It provides cloud data, multiplayer, leaderboards, tournaments, push notifications, chat, in-app purchases, inventory management, analytics, and Cloud Code. Client libraries are listed for Android, iOS, Linux, macOS, Windows, and web JavaScript, with Unity and Unreal support. Named multiplayer technologies include AWS GameLift, Unity Netcode, and Unreal Engine Networking; developers can also use Edgegap game-server orchestration from the developer portal. The free Development plan costs nothing and is limited to 100 daily active users and 1,000 accounts; it includes one million free API calls, 100 MB of storage, and 1 GB of transfers, but no live in-app purchases. Lite costs $15 a month and Standard costs $30 a month. Paid subscriptions include a base API-call allotment, with additional use charged by consumption. Private licenses provide managed instances in a customer's cloud environment.
LootLocker
LootLocker is a player platform for game developers and publishers managing identities, content, commerce, and live systems across games. Persistent player accounts can connect platform identities with email, Discord, and Twitch. Playtesting tools support branded signup pages, surveys, NDA acceptance, key distribution, waitlists, and participation rewards. Progression features include achievements, leaderboards, items, user-generated content, and cloud saves. Commerce covers in-game stores, catalogs, first-party real-money purchases, web shops, DLC, and entitlements. SDKs are available for Unity, Unreal Engine, and Godot, with REST API integration for GameMaker, Construct, GDevelop, and other HTTP-capable engines. Personal is free for projects under $100,000 in combined revenue and funding, with a 10,000 MAU limit and non-console platforms. Pro costs $500 a month, including 10,000 MAU plus $0.015 USD per additional MAU. Publisher pricing is custom. Self-hosting requires an Enterprise License.