Broccoli vs FASTBuild
Broccoli
github.comFASTBuild
fastbuild.orgSide by side
| Figure | Broccoli | FASTBuild |
|---|---|---|
| Price from | — | Free |
| Free plan | — | Yes |
| Free trial | — | — |
| Open source | — | — |
| Windows | — | Yes |
| macOS | — | Yes |
| Linux | Yes | Yes |
| Self-hosted | Yes | — |
| Plans published | 0 | 1 |
| Spec score · Build Automation Software | 7.4 (#27) | 8.6 (#6) |
| Integrations | The README lists broccoli-timepiece, grunt-broccoli, and grunt-broccoli-build for running Broccoli directly or through other tools. | The download page lists third-party Unreal Engine 4 integrations and Visual Studio and VSCode-related tooling. |
| Intended users | The README describes Broccoli as comparable in scope to the Rails asset pipeline and intended for browser application assets. | The maker says FASTBuild is used by large studios and independent developers for PC, Mac, Linux, console, smartphone, and retro-system development. |
| License | Broccoli is licensed under the MIT license. | The license permits use for any purpose, including commercial applications, and permits alteration and redistribution subject to stated conditions. |
| Purpose | Broccoli is a browser compilation library and asset pipeline for applications that run in the browser. | FASTBuild is an open-source build system for scalable compilation, caching, and network distribution. |
| Support | The README directs users to GitHub issues for general questions or the relevant plugin repository for plugin questions. | The site directs bug reports, feature requests and questions to GitHub issues and provides online or downloadable documentation. |
Plans
In their own words
FASTBuild
FASTBuild is an open-source build system for compiling software across Linux, macOS and Windows. It runs compilation work across worker threads, can reuse results from local or network caches, and can distribute builds among networked machines when their settings and worker setup are compatible. The maker says caching can accelerate compile times up to 10x. Some compiler settings do not support caching or distribution; FASTBuild handles affected objects without caching or builds them locally. Supported toolchains include MSVC, GCC, SNC, Clang, GreenHills, CodeWarrior and NVCC, plus syntactically compatible command-line compilers. It can combine C++ files into Unity or Blob builds, while allowing writable files to be built individually for quicker iteration. FASTBuild can generate Visual Studio and XCode project files. The maker describes it as a self-contained executable that needs no installation or dependencies beyond compiler tools. It is free, with commercial use and redistribution allowed under license conditions; the license provides the software without warranty. The listed current release is v1.20, released 26-Apr-2026.