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SPECIFICTION
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BrowserGap vs Colyseus

BrowserGap

github.com

Colyseus

colyseus.io

Side by side

FigureBrowserGapColyseus
Price fromFree$15/mo
Free planYesYes
Free trial——
Open source—Yes
WebYesYes
WindowsYesYes
macOSYesYes
LinuxYesYes
iOS—Yes
Android—Yes
APIYesYes
Self-hostedYesYes
Plans published32
Spec score · WebSocket Tools9.0 (#2)9.3 (#1)
LicenseThe README describes the source-available project as dual licensed under AGPL-3.0 and a custom exemption, with a paid exemption available for other licensing needs.The repository is released under the MIT license, permitting commercial use, modification and redistribution with notices retained.

Plans

BrowserGap

  • Source-available community editionFree
  • Managed session$3.81, paid once
  • Pro / license exemptionPriced on request

BrowserGap pricing →

Colyseus

  • Open SourceFree
  • Colyseus Cloud$15 a month

Colyseus pricing →

In their own words

BrowserGap

BrowserGap is an open-source remote browser isolation solution for automation, security, privacy, and CBII. It runs a browser remotely and streams the page as pixels to a browser interface on the user's device, so the page's HTML, CSS, and JavaScript do not execute there. Users can work with tabs, forms, file transfers, modal dialogs, incognito tabs, and session-data clearing. Developers can embed a BrowserView in another web app, connect Puppeteer, or use the VF.openSecurely(url) API method. BrowserGap can also expose automation activity so a person can intervene when a job needs input. It adjusts image resampling to available bandwidth. The project can be self-hosted from source or run in Docker; binary instructions require Google Chrome on Windows, Mac OS, or Linux. Secure document viewing with content disarm and reconstruction is supported, but the source-available edition requires users to set up the viewer. The community edition is free under stated in-house deployment conditions. A managed session is listed at $3.81, paid once.

Visit github.com

Colyseus

Colyseus is an open-source Node.js framework for building real-time multiplayer games, with built-in matchmaking and state synchronization. Its authoritative server design has clients send inputs while the server decides game outcomes. Developers define game state on the server, and Colyseus synchronizes it to clients without manual serialization. The framework creates rooms and matches players automatically; rooms can be distributed across processes or machines. The site says this can scale from 10 to 10,000+ concurrent users. SDKs or integrations are listed for JavaScript, Unity, Godot, GameMaker, Defold, Haxe, C, and Construct 3. The MIT-licensed framework is free for commercial games and can be self-hosted as a standard Node.js application on cloud services or bare metal. Colyseus Cloud provides deployment, scaling, and monitoring across 32 global locations. Its Cloud plan starts at $15/mo and includes email support, while the free Open Source plan includes community support. Cloud has no free tier or automatic scaling; heavier workloads require upgrading deployment resources through the dashboard.

Visit colyseus.io