BSAOpt vs OpenMW-CS
BSAOpt
github.comOpenMW-CS
openmw.orgSide by side
| Figure | BSAOpt | OpenMW-CS |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | Yes |
| Windows | Yes | Yes |
| macOS | — | Yes |
| Linux | — | Yes |
| Self-hosted | — | Yes |
| Plans published | 1 | 1 |
| Spec score · Game Modding Tools | 7.8 (#9) | 8.5 (#3) |
| License | The source file states it is available under either the Mozilla Public License 1.1 or GNU Library GPL version 3 terms. | The source code is released under GNU GPL version 3; shipped fonts, shaders and other assets can have separate licenses. |
| Purpose | BSAopt manages and recompresses BSA files, treating them like directories so files inside can be addressed easily. | OpenMW-CS is an editor that allows users to edit or create mods or original games. |
Plans
In their own words
BSAOpt
BSAOpt is free, open-source Windows software for managing and recompressing BSA archives. It presents archive contents like directories, allowing files inside to be addressed directly, and can deduplicate files. Copy, Pack, Unpack, and Convert operations depend on the selected input and output. The listing says compression is roughly 5% better for files and 20% better for WAV files. Supported formats are BSA and ZIP, with archive extraction and mod packaging included. Version history lists Morrowind support, Fallout compatibility, and Xbox-type archives. Version 1.6.3 added recognition for XWM, FUZ, OGG, GID, and PEX files. Optional logs and a broken-header dialog can attempt recovery from corrupt BSAs. It is partially multi-threaded, supports 32-bit and 64-bit Windows Vista or later, and requires administrator execution when UAC is enabled. The listed version is 1.6.3, updated 14 January 2013.
OpenMW-CS
OpenMW-CS is a free editor for making or changing mods and creating original games. Its editing tools cover files, world and mechanics data, characters, and assets, with record filters and a cell view. The editor supports plugin and script editing, mod packaging, and ESM, ESP, .omwgame, and .omwaddon formats. The project says OpenMW can run original games made with OpenMW-CS; those games do not require Morrowind. Playing Morrowind does require a legally owned copy, because OpenMW does not include its content or assets. Official releases are listed for Windows, macOS, and Linux, alongside distribution channels including Windows Chocolatey, Linux distribution repositories, and Flathub. The manual is intended as both an introduction and a reference, including for people familiar with Morrowind modding, but cautions that OpenMW-CS remains in development and the manual does not cover its shortcomings. Mods requiring MWSE, MGE XE, or MCP are incompatible because those tools modify the original Morrowind executable. The source code is released under the GNU General Public License version 3.