Buildbox vs UPBGE
Buildbox
buildbox.comUPBGE
upbge.orgSide by side
| Figure | Buildbox | UPBGE |
|---|---|---|
| Price from | — | Free |
| Free plan | — | Yes |
| Free trial | — | — |
| Open source | — | — |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | — | Yes |
| iOS | Yes | — |
| Android | Yes | — |
| Plans published | 7 | 1 |
| Spec score · Game Visual Scripting Software | 8.4 (#6) | 7.8 (#16) |
| Purpose | Buildbox describes its software as a game engine for creating games with little to no coding experience. | UPBGE is a Blender-derived tool for real-time projects such as architectural visualizations, simulations, and games. |
Plans
Buildbox
- BeginnerPrice not published
- ProPrice not published
- Buildbox Classic Beginner$29.98 a month
- Buildbox 4 Beginner$49.98 a month
- Buildbox Classic Pro$399.98 a year
- Buildbox 4 Pro$549.98 a year
- Ultimate Bundle$1,149.98 a year
In their own words
Buildbox
Buildbox is a game engine intended for people with little or no coding experience. It has visual scripting and mobile export, and lists Android, iOS, macOS, and Windows among its platforms. Target platforms also include Steam and Apple TV. Buildbox 4 can create game environments from text descriptions; its AI editing and gesture tools can change games, and its AI can modify logic nodes or make custom nodes. Buildbox 4 downloads are offered for Windows and Mac. Buildbox 4 Pro lists Android and PC exports, while Buildbox Classic Pro lists iOS, Android, and PC exports. Buildbox Classic Beginner costs $29.98 a month, while Buildbox 4 Beginner costs $49.98 a month. Classic Pro costs $399.98 a year, and Buildbox 4 Pro costs $549.98 a year. Buildbox has no free plan. It offers tutorials, manuals, and personal email support.
UPBGE
UPBGE is a free, open-source 3D game engine derived from the old Blender Game Engine and integrated with Blender. It supports real-time games, architectural presentations, robotics prototypes, physics simulations, and other interactive applications. Modeling and game functions remain in one Blender workflow, without importing or exporting assets between them. Projects can run in Blender’s viewport or as standalone executables. Logic Nodes provide visual programming with more than 300 nodes, alongside custom scripts and Logic Bricks. Python extends functionality, while GLSL supports custom shaders and post-processing. Rendering uses Blender’s EEVEE, with listed support for PBR shading, reflections, ambient occlusion, bloom, shadows, light probes, and volumetrics. Bullet supplies physics; Audaspace and OpenAL handle audio; Detour and Recast provide navigation. Runtime binaries export to Linux, macOS, and Windows. Compatibility is incomplete: Curves and Speakers are not rendered in-game. BGE games load and execute only partially, and UPBGE games may not run correctly in BGE. The project includes tutorials, examples, older releases, alpha builds, and a Discord community.