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BuildFetch Cache vs clcache

BuildFetch Cache

buildfetch.com

clcache

github.com

Side by side

FigureBuildFetch Cacheclcache
Price from$55/moFree
Free planYesYes
Free trialYes—
Open source——
WebYes—
Windows—Yes
Self-hostedYes—
Plans published41
Spec score · Build Cache Software8.3 (#5)7.4 (#19)

Plans

BuildFetch Cache

  • Cache Open SourceFree
  • Cache Basic$55 a month
  • Cache Pro$160 a month
  • Cache Custom$5,000 a month

BuildFetch Cache pricing →

clcache

  • clcacheFree

clcache pricing →

In their own words

BuildFetch Cache

BuildFetch Cache is a remote cache platform intended to reduce build times and CI costs across build systems. It lists native support for Bazel, Gradle, Maven, Sbt, Buck2, Moon, Buildbarn, Ccache, Sccache, Go, Nx, and Turborepo; its listed compiler and language support includes C, C++, Rust, Go, Kotlin, Java, TypeScript, Scala, Assembly, CUDA, Objective-C, Objective-C++, and AMD ROCm HIP. Remote cache outputs can be shared across engineer workstations, CI, and AI agent environments. For Bazel, it supports both gRPC and HTTP remote cache APIs. BuildFetch uses NVMe for ephemeral cache storage and SSD for persistent storage, and its dashboard shows throughput, tail latency, request volume, and storage usage. Scoped project tokens can set read-only or read-write access. The product is offered through BuildFetch Cloud and can also be deployed in Custom Cloud or on-premise Kubernetes environments. The free Open Source plan has caps of 20GB fast cache storage, 50GB network traffic, and 100,000 cache requests, with 45 days LRU retention; those resource caps cannot be exceeded. Paid plans start at $55 a month, and a 45-day trial is listed for Custom. BuildFetch says data is encrypted in transit and at rest.

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clcache

clcache is a free, open-source Python script for Windows builds using Microsoft Visual C++ cl.exe. It intercepts compiler calls and reuses cached object files to avoid recompiling matching work, while unsupported invocations can be passed to the real compiler. Cache keys use preprocessed source, a normalized command line, and the compiler binary’s size and modification time. Command-line controls provide statistics, cleanup, clearing, and maximum-size settings; the default limit is 1073741824 bytes (1 GiB). Object files can be compressed at levels 1 through 9, though changing compression settings requires clearing the cache. Hard-link mode requires cache and build directories on the same drive. Documentation covers Visual Studio and MSBuild integration, recommends disabling TrackFileAccess, and describes optional hash caching and memcached storage. The documented path requires /c, excludes /link and /Zi, and supports /Z7. INCLUDE and LIBPATH changes may not be detected.

Visit github.com