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BuildFetch Cache vs NativeLink

BuildFetch Cache

buildfetch.com

NativeLink

nativelink.com

Side by side

FigureBuildFetch CacheNativeLink
Price from$55/moFree
Free planYesYes
Free trialYes—
Open source——
WebYes—
Windows—Yes
macOS—Yes
Linux—Yes
Self-hostedYesYes
Plans published43
Spec score · Build Cache Software8.3 (#5)7.5 (#17)
Build systemsThe product lists native support for Bazel, Gradle, Maven, Sbt, Buck2, Moon, Buildbarn, Ccache, Sccache, Go, Nx, and Turborepo.The product lists Bazel, Buck2, Siso, Soong, Pants, Goma, and CMake via recc among its supported build systems.
CompanyBuildFetch Inc. says it was founded in Wyoming, USA, in 2025.NativeLink is built by Trace Machina, whose company page describes work for industries including semiconductors, robotics, autonomous vehicles, AI research, life sciences, and financial services.
ProductBuildFetch Cache is a unified remote cache platform for build systems, intended to reduce build times and CI costs.NativeLink combines remote build caching, remote execution, and observability in a Rust-native platform.
SupportThe plans list email support response times from five business days on Open Source to 24 hours for Custom, with video and on-site support available on Custom.The free Open Source tier provides community Slack support, while Enterprise includes dedicated engineering support.

Plans

BuildFetch Cache

  • Cache Open SourceFree
  • Cache Basic$55 a month
  • Cache Pro$160 a month
  • Cache Custom$5,000 a month

BuildFetch Cache pricing →

NativeLink

  • Open SourceFree
  • Enterprise Tier 1Price not published
  • Enterprise Tier 2Price not published

NativeLink pricing →

In their own words

BuildFetch Cache

BuildFetch Cache is a remote cache platform intended to reduce build times and CI costs across build systems. It lists native support for Bazel, Gradle, Maven, Sbt, Buck2, Moon, Buildbarn, Ccache, Sccache, Go, Nx, and Turborepo; its listed compiler and language support includes C, C++, Rust, Go, Kotlin, Java, TypeScript, Scala, Assembly, CUDA, Objective-C, Objective-C++, and AMD ROCm HIP. Remote cache outputs can be shared across engineer workstations, CI, and AI agent environments. For Bazel, it supports both gRPC and HTTP remote cache APIs. BuildFetch uses NVMe for ephemeral cache storage and SSD for persistent storage, and its dashboard shows throughput, tail latency, request volume, and storage usage. Scoped project tokens can set read-only or read-write access. The product is offered through BuildFetch Cloud and can also be deployed in Custom Cloud or on-premise Kubernetes environments. The free Open Source plan has caps of 20GB fast cache storage, 50GB network traffic, and 100,000 cache requests, with 45 days LRU retention; those resource caps cannot be exceeded. Paid plans start at $55 a month, and a 45-day trial is listed for Custom. BuildFetch says data is encrypted in transit and at rest.

Visit buildfetch.com

NativeLink

NativeLink brings remote build caching, remote execution, and observability into a Rust-native platform. Its content-addressed cache deduplicates build artifacts so teams, CI systems, and agents can reuse prior results. Remote execution spreads compilation and tests across worker fleets on AWS, GCP, or bare metal, with GPU, ARM, and Apple Silicon support. Listed build systems include Bazel, Buck2, Siso, Soong, Pants, Goma, BuildStream, and CMake through recc. CI integrations include GitHub Actions, GitLab, Buildkite, and Jenkins; other listed connections include AWS, GCP, Azure, S3, GCS, and Redis. The product also lists integrations with AI coding platforms. It can run as a self-hosted Rust binary. Clients support Linux, macOS, and Windows, while servers support Linux and macOS. The free Open Source tier includes community Slack support. Most of the monorepo uses FSL-1.1-Apache-2.0, but metrics and remote persistent workers are Business Source License modules requiring Enterprise or a separate license for shared production use.

Visit nativelink.com