C++Builder vs Cocos Creator
C++Builder
embarcadero.comCocos Creator
cocos.comSide by side
| Figure | C++Builder | Cocos Creator |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | Yes | — |
| Open source | — | — |
| Web | — | Yes |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| iOS | Yes | Yes |
| Android | Yes | Yes |
| Plans published | 5 | 2 |
| Spec score · Mobile Development IDEs | 8.3 (#11) | 8.2 (#14) |
Plans
C++Builder
- Community EditionFree
- ArchitectPriced on request
- EnterprisePriced on request
- ProfessionalPriced on request
- Pro Term LicensePrice not published
In their own words
C++Builder
C++Builder is an integrated C++ development environment for building native applications, with Windows development emphasized. Its compiler has initial support for C++23 and pairs Clang enhancements with the Dinkumware STL. The VCL component library provides visual and non-visual elements for Windows interfaces, and build configurations can use MSBuild or CMake. FireDAC connects natively to Oracle, SQL Server, MySQL, SQLite, PostgreSQL, DB2, and Firebird. HTTP and REST client libraries can invoke REST services, with components for AWS and Azure also included. The IDE names Subversion and Git as supported repository integrations, and plugins can add tool windows, code completion, syntax highlighting, and debugging hooks. Integrated debugging and testing tools are listed. Community Edition costs nothing for limited commercial use, while annual revenue remains under US$5,000 and the team has no more than five developers. A 30-day free trial is available. Enterprise Edition includes an InterBase ToGo license for encrypted embedded database capabilities.
Cocos Creator
Cocos Creator is an open-source, cross-platform graphics engine and real-time 3D content-creation platform for 2D and 3D games and other interactive content. Its editor targets artists, game planners, and developers, and includes a plug-in system, animation editor, and visual scripting. JavaScript and TypeScript are supported, with TypeScript described as easy to use and debug. Projects can publish to the web and deploy natively to Android, iOS, Mac, and Windows. Native projects can be opened in Xcode, Android Studio, or Visual Studio for compiling, running, debugging, and publishing; some publishing options depend on the corresponding operating system. Extensions are available through Dashboard or the Cocos Store, or can be packaged and shared. Native builds can encrypt scripts into .jsc files and compress them. The editor and runtime are available at no charge, with official documentation, API references, tutorials, forums, and technical consultation listed.