C64 by ChronoCoders vs C64net
C64 by ChronoCoders
github.comC64net
github.comSide by side
| Figure | C64 by ChronoCoders | C64net |
|---|---|---|
| Price from | — | — |
| Free plan | — | — |
| Free trial | — | — |
| Open source | — | — |
| Windows | Yes | Yes |
| Linux | Yes | — |
| Plans published | 0 | 0 |
| Spec score · Commodore 64 Emulators | 7.6 (#10) | 7.1 (#16) |
| Graphics | The VIC-II implementation covers five graphics modes, sprites, collisions, badlines, raster interrupts, and border effects. | It emulates the VIC-II graphics chip, including graphic modes, sprites, and collision detection. |
| Input | Input options include keyboard mapping modes, joystick port switching, cursor-key joystick controls, and SDL-recognized game controllers. | The implementation includes keyboard and joystick emulation. |
| License | The repository source code is available under the MIT License, which grants use without charge and disclaims warranties. | The repository identifies its license as GPL-3.0. |
| Purpose | C64 is a cycle-accurate Commodore 64 and 1541 disk-drive emulator written from scratch in C11. | C64net is a Commodore 64 emulator written in C#. |
| ROM requirement | Copyrighted C64 and 1541 ROM images are not included, so users must supply their own legally obtained copies. | ROM files are excluded for legal reasons and must be obtained separately and copied into the project ROM folder or alongside the executables. |
| Save states | Snapshots are limited to the same platform, build, endianness, and compiler ABI. | Emulator state can be saved or loaded, with saves written only at the end of a frame. |
In their own words
C64 by ChronoCoders
C64 by ChronoCoders has no write-up on Specifiction yet; its figures are above.