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CaptureAge vs ReplayLabs

CaptureAge

captureage.com

ReplayLabs

replaylabs.app

Side by side

FigureCaptureAgeReplayLabs
Price from€5/mo€3.99/mo
Free planYes—
Free trial—Yes
Open source——
Web—Yes
WindowsYes—
API—Yes
Plans published85
Spec score · Game Replay Analyzers9.0 (#3)7.5 (#15)
SupportCaptureAge lists support by email at [email protected] and links to Discord, Reddit, and X for news, feedback, and support.ReplayLabs directs users to its Discord for questions, faster support, product updates and reporting parsing issues.
Supported modesDocumentation lists 1v1, team games, free-for-all, AI games and Battle Royale as supported modes.The service supports 1v1, 2v2 and 3v3 Rocket League matches.

Plans

CaptureAge

  • FreeFree
  • FreeFree
  • Pro€5 a month
  • Pro€5 a month
  • Pro Plus€10 a month
  • Pro Plus€10 a month
  • Pro Legend€25 a month
  • Pro Legend€25 a month

CaptureAge pricing →

ReplayLabs

  • API Starter€3.99 a month
  • Starter€3.99 a month
  • Pro€8.99 a month
  • API Pro€9.99 a month
  • FreePrice not published

ReplayLabs pricing →

In their own words

CaptureAge

CaptureAge’s CA:DE is a Windows spectating client for Age of Empires II: Definitive Edition. It renders supported modes with a custom overlay and additional statistics. Documented modes include 1v1, team games, free-for-all, AI games, and Battle Royale. The free version supports playback of CA:DE recordings regardless of patch, full zoom, essential statistics, an integrated creator scoreboard, and a replay browser. Pro adds recording generation, timeline controls, reverse playback, bookmarks, a unit-follow camera, and further statistics and unit breakdowns. Pro costs €5/mo; Pro Plus costs €10/mo and Pro Legend costs €25/mo, with the latter two including custom CA:DE skins users can style with their own CSS and assets. The game must be installed to use CA:DE. The FAQ describes preliminary support for non-Steam versions, including Microsoft Store, and asks users to test Xbox PC versions. Running CA:DE alongside the game demands more from the system than the game alone; the FAQ recommends CA:DE Recordings for best performance. The privacy policy says it may collect email, cookie, IP, browser and device identifiers, and application interactions.

Visit captureage.com

ReplayLabs

ReplayLabs parses Rocket League replay files into match data, player profiles, comparisons and leaderboards. Users upload a.replay file through the web service; the company says no installation is needed. It supports 1v1, 2v2 and 3v3 matches, with automated statistics for scoring and shooting, boost economy, positioning, demos and bumps, and timelines. A browser-based 3D viewer replays matches with cars, the ball, boost amounts and nameplates. Player profiles summarize matches uploaded to ReplayLabs, including playlist filters, recent form, lifetime totals and match history; they do not cover a player’s full career. Free users can compare their own profile with anyone, while comparing any two players is a premium feature. Groups pool matches for aggregate analysis, and teams can share a roster and pool team replays. The API provides replay and group data for Discord bots, league tools or internal dashboards; keys use bearer tokens with replay, group and team scopes. The free plan lists 15 uploads and 15 reprocess requests per week, with detailed data retained for seven days. Paid plans start at €3.99 per month, and a 7-day trial is listed.

Visit replaylabs.app