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SPECIFICTION
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CapturyLive vs XR Animator

CapturyLive

captury.com

XR Animator

sao.animetheme.com

Side by side

FigureCapturyLiveXR Animator
Price from—$3/mo
Free plan—Yes
Free trialYes—
Open source—Yes
Web—Yes
Windows—Yes
macOS—Yes
LinuxYesYes
Android—Yes
APIYes—
Self-hostedYesYes
Plans published13
Spec score · Motion Capture Software7.9 (#18)8.6 (#9)
Spec score · AI Motion Capture Software7.9 (#14)8.6 (#5)
IntegrationsListed streaming destinations and protocols include Unreal Engine, Unity, MotionBuilder, BoB, OSC, VRPN, ROS, and OSVR.In Electron mode, VMC protocol can animate models in VMC-enabled applications such as VSeeFace, VNyan, and Warudo.
TrackingThe system tracks full body movement, and finger tracking is offered as an add-on; the company describes face tracking as an add-on or standalone solution.It supports face, full-body, and combined face, body, and hand tracking.

Plans

CapturyLive

  • CapturyLive trialPriced on request

CapturyLive pricing →

XR Animator

  • Free public versionFree
  • Silver Supporter$3 a month
  • Gold Supporter$10 a month

XR Animator pricing →

In their own words

CapturyLive

CapturyLive is a turnkey hardware-and-software system that converts camera video into real-time 3D motion data for multiple actors. It tracks full-body movement; finger tracking is an add-on, while face tracking is offered as an add-on or standalone solution. Camera installations scale from four to 12 or more cameras according to performer numbers and space. The system records motion and video, then exports FBX, BVH, C3D, or CSV files. Charting tools cover 3D kinematics such as bone and joint positions and rotations, with support for AMTI or Bertec force plates. Live output can stream to Unreal Engine, Unity, MotionBuilder, BoB, OSC, VRPN, ROS, and OSVR. Captury’s APIs support custom streaming pipelines. Systems ship with Ubuntu pre-installed; the maker recommends Gigabit Ethernet cameras, cabling, and a network switch for synchronized video.

Visit captury.com

XR Animator

XR Animator is a free tool for driving MMD or VRM 3D avatars from pose input. It uses MediaPipe and TensorFlow.js to detect poses from webcam video, and supports face, full-body, and combined face, body, and hand tracking. Full-body tracking can use a webcam or an image or video file. Face tracking supports 52 ARKit-compatible blendshapes. Users can record motion capture, export VMD, BVH, and glTF motion, and load VMD, FBX, and BVH motion files; FBX or BVH motion can also be exported to VMD. The scene can include 2D images or video, 3D panoramas, and .x or .glb objects. The web app works in major desktop and smartphone browsers, while Electron apps are available for Windows, Linux, and macOS. Android Chrome supports augmented reality. VMC protocol support and a frameless transparent background for capture apps are limited to Electron mode. The project notes that smartphones with limited processing power may be better suited to face tracking alone.

Visit sao.animetheme.com