Cartoon Animator vs TexturePacker
Cartoon Animator
reallusion.comTexturePacker
codeandweb.comSide by side
| Figure | Cartoon Animator | TexturePacker |
|---|---|---|
| Price from | $149/mo | Free |
| Free plan | — | Yes |
| Free trial | Yes | Yes |
| Open source | — | — |
| Windows | Yes | Yes |
| macOS | — | Yes |
| Linux | — | Yes |
| Plans published | 3 | 4 |
| Spec score · Game Animation Software | 8.5 (#7) | 7.6 (#27) |
| Purpose | Cartoon Animator creates animatable 2D characters from images, photos, paintings, layered Photoshop PSD files, and vector graphics. | TexturePacker creates sprite sheets from images and optimizes game graphics. |
| Support | The online manual directs users to product FAQs and further assistance, and the FAQ page says users can submit a Reallusion support ticket under the Cartoon Animator 5 category. | The maker provides a TexturePacker support and FAQ page and lists a support email address. |
Plans
Cartoon Animator
- TrialPrice not published
- Full$149 a month
- Cartoon Animator 5 Full$149, paid once
TexturePacker
- TexturePacker EssentialFree
- TexturePacker Single User License$49.99, paid once
- TexturePacker Volume License$49.99, paid once
- TexturePacker Docker/CI LicensePrice not published
In their own words
Cartoon Animator
Cartoon Animator has no write-up on Specifiction yet; its figures are above.
TexturePacker
TexturePacker creates sprite sheets from images and optimizes graphics for games. It arranges sprites with Grid, Basic, MaxRects, or Polygon packing, trims transparent areas, and can store identical sprites only once. Multipack places sprites on as few sheets as possible, while filters control which sprites go onto each sheet. Image optimization includes PngQuant and Zopfli PNG compression, plus hardware texture codecs such as ETC, PVRTC, DXT, ASTC, and Basis Universal. Tools for artists include a 9-patch editor, pivot point editor, animation preview, and sprite sheet splitter. TexturePacker supports more than 48 game engines, including Unity, Unreal Engine, Godot, Phaser, and Cocos2d-x; users can also define a data format for an in-house engine. It runs on Linux, macOS, and Windows, and offers a command-line interface and a Docker/CI license for automated builds. Essential is free for non-commercial use; it excludes advanced features such as polygon packing, multipack, many engine formats, and batch processing. Other listed desktop licenses start at $49.99 once, and new installations can try all features for seven days.