Celas Studio vs SpineBones
Celas Studio
celas.studioSpineBones
spinebones.agara.idSide by side
| Figure | Celas Studio | SpineBones |
|---|---|---|
| Price from | — | Free |
| Free plan | — | Yes |
| Free trial | — | — |
| Open source | — | — |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| API | — | Yes |
| Plans published | 1 | 1 |
| Spec score · Game Animation Software | 7.7 (#24) | 8.2 (#10) |
| Purpose | Celas Studio is a 2D animation application for illustrators and animators, combining vector shapes, painted raster cells, bone rigs, a keyframe timeline and a camera in one project. | SpineBones is a 2D skeletal animation editor for building bone rigs, keying them on a timeline, and exporting animations. |
| System requirements | Windows requires 64-bit Windows 10 version 1909 or Windows 11; macOS requires macOS 11 or later and Apple Silicon, with Intel Macs unsupported. | The listed requirements are macOS 12 or newer and Windows 10 or newer. |
Plans
In their own words
Celas Studio
Celas Studio has no write-up on Specifiction yet; its figures are above.
SpineBones
SpineBones is a free 2D skeletal animation editor for creating bone rigs, keying motion, and exporting animations. Rigging includes hierarchies, re-parenting, grouping, and inverse kinematics. Its timeline supports keyframe insertion, movement, selection, copying, looping, per-key easing, and audio tracks. Slots accept PNG, JPG, SVG, and WebP artwork, with multiple attachments and frame-by-frame swaps. Attachment meshes can be deformed with keyed vertices, and onion skin shows neighboring poses. SETUP stores the base pose; ANIMATE keys position, rotation, and scale. Exports include WebM video, transparent PNG sequences, sprite sheets with atlas data, and portable .sbn packages; legacy .json projects open too. An MCP bridge supports Claude and other MCP clients for rig elements, keyframes, frame-rate changes, and exports. It runs on macOS 12+ and Windows 10+, with no account, licence key, or trial timer.