Cemu vs melonDS
Cemu
cemu.infomelonDS
melonds.kuribo64.netSide by side
| Figure | Cemu | melonDS |
|---|---|---|
| Price from | Free | Free |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | Yes |
| Plans published | 1 | 1 |
| Spec score · Game Console Emulators | 8.1 (#13) | 8.2 (#11) |
| Spec score · Emulator Software | 8.0 (#19) | 8.1 (#15) |
| Downloads | The project provides releases for Windows, Linux and macOS; Windows has installer and portable formats, and Linux releases are also available on Flathub. | The downloads page lists builds for Windows, macOS, and Linux, including ARM64 builds for some operating systems. |
| Purpose | Cemu is software to emulate Wii U games and applications on PC. | melonDS aims to provide fast and accurate Nintendo DS emulation. |
| Support | The FAQ directs users with unanswered questions to Cemu's communities, and the project asks emulator issues to be filed through GitHub Issues. | The FAQ directs users to the GitHub issue tracker or the forums for feature requests and bug fixes. |
Plans
In their own words
melonDS
melonDS is a free, open-source emulator focused on Nintendo DS emulation, with builds listed for Windows, macOS, and Linux. Its feature list includes a nearly complete CPU, video, and audio core, a JIT recompiler, an OpenGL renderer with 3D upscaling, joystick support, savestates, RTC, microphone, and lid controls. The project also lists DLDI support. Wi-Fi features include local multiplayer and online connectivity, but are a work in progress and may not work with all games. DSi emulation and GBA slot add-ons are also in progress. DS emulation requires configured BIOS and firmware files; DSi emulation additionally needs a DSi NAND image. melonDS uses raw save files and can import saves from DeSmuME, DraStic, or a flashcard, but does not support the special save memory type used by WarioWare DIY and Jam with the Band. Direct online connectivity requires libpcap or WinPcap, Ethernet, and administrator or superuser privileges; indirect mode does not require Ethernet or those privileges. The software renderer is more accurate but more CPU intensive, while OpenGL may be faster but less accurate.