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Cerberus X vs jMonkeyEngine

Cerberus X

cerberus-x.com

jMonkeyEngine

jmonkeyengine.org

Side by side

FigureCerberus XjMonkeyEngine
Price fromFreeFree
Free planYesYes
Free trial——
Open source——
WebYes—
WindowsYesYes
macOSYesYes
LinuxYesYes
iOSYesYes
AndroidYesYes
Plans published11
Spec score · Game Engine Software8.4 (#42)8.8 (#12)
Free planYesYes
GraphicsIts Mojo2 2D graphics module supports primitive shapes, images, materials, shadows, lighting, and GLSL shaders.Listed graphics features include PBR, custom materials and shaders, bloom, FXAA, SSAO, and tone mapping.
LicenseThe project says its code is published under the zlib/libpng license.The engine uses the BSD 3-Clause License and the maker says it has no fees, royalties, splash-screen requirement, or requirement to mention the engine in a game.
Mobile exportYesYes
PurposeCerberus X is a game programming tool and language for creating games and apps.jMonkeyEngine describes itself as a code-first Java game engine for developers.
Scripting languagesCerberus XJava
Source code modelopen_sourceopen_source
SupportThe community forum invites users to ask questions and start discussions, including in a beginner section.The maker directs support questions to its community hub and also lists Discord, email, and GitHub issues as contact channels.
Target platformsWindows,Linux,macOS,HTML5,Android,iOSWindows,macOS,Linux,Android,iOS
TargetsGames can target Windows, macOS, Linux including Raspberry Pi OS, Android, iOS, and HTML5 browsers.The engine says Java games can target Windows, macOS, Linux, Android, and iOS.

Plans

Cerberus X

  • Cerberus XFree

Cerberus X pricing →

jMonkeyEngine

  • jMonkeyEngineFree

jMonkeyEngine pricing →

In their own words

Cerberus X

Cerberus X has no write-up on Specifiction yet; its figures are above.

Visit cerberus-x.com

jMonkeyEngine

jMonkeyEngine is a free, open-source Java game engine for developers. It targets Windows, macOS, Linux, Android, and iOS, with mobile export and multiplayer foundations. Rendering includes a GLES 3.0 backend and direct OpenGL support from versions 3.2 through 4.5. Java 11 through Java 21, Gradle builds, JVM tooling, and direct Java-library use are listed. Networking foundations cover TCP, UDP, RPC, and synchronization patterns. Physics options include rigid-body, soft-body, and vehicle simulation through Bullet, Box2D, or Jolt Physics integration. Graphics features include PBR, custom materials and shaders, bloom, FXAA, SSAO, and tone mapping. A glTF workflow is described for moving Blender materials, lighting choices, and scene setup. The BSD 3-Clause License includes no runtime fees, royalties, splash-screen requirement, or requirement to mention the engine. Setup uses an initializer, NetBeans-based SDK, or direct Java-library configuration. SDK integrations are maintained separately and may lag engine features.

Visit jmonkeyengine.org