CharacterStudio vs MetaPerson Creator
CharacterStudio
studio.m3org.comMetaPerson Creator
avatarsdk.comSide by side
| Figure | CharacterStudio | MetaPerson Creator |
|---|---|---|
| Price from | — | $800/mo |
| Free plan | — | Yes |
| Free trial | — | Yes |
| Open source | — | — |
| Web | Yes | Yes |
| Windows | — | Yes |
| macOS | — | Yes |
| iOS | — | Yes |
| Android | — | Yes |
| API | — | Yes |
| Self-hosted | — | Yes |
| Plans published | 0 | 4 |
| Spec score · 3D Avatar Software | 7.3 (#18) | 8.9 (#2) |
| Spec score · Game Character Creation Software | 7.1 (#19) | 8.9 (#3) |
| Customization | The studio supports point-and-click character building, mixing preloaded traits, and a color picker. | Users can adjust facial features and body shape and choose hairstyles, outfits and accessories. |
| Exports | The studio can export creations as GLB and VRM files, plus screenshots. | Avatars export as GLB, glTF or FBX with a Humanoid rig and Mixamo-compatible animations. |
| Intended users | The makers describe avatar creation as useful for open-world games and position the project as an open alternative for people who want to study, improve, or customize avatar creation tools. | The maker presents the creator for gaming, social media, virtual spaces, games, apps and creative projects. |
| Support | The docs invite artists and developers to join the M3 Discord community for discussion. | The documentation directs users to [email protected], while Enterprise includes a dedicated Slack channel. |
Plans
MetaPerson Creator
- Free first avatarFree
- MetaPerson CreatorFree
- Pro$800 a month
- EnterprisePriced on request
In their own words
CharacterStudio
CharacterStudio is a free browser toolkit for creating and optimizing 3D VRM character avatars. You can build characters with preloaded traits, point-and-click controls, a color picker, your own models and textures, or a manifest.json file. Imported models must use VRM format, with version 0.0 recommended. Texture replacement works by dropping an image into the browser, ideally using UVs that match the base mesh. Creations export as GLB, VRM, or screenshots, and programmable animations are listed. A one-click optimizer can merge skinned meshes and atlas textures; the documentation says this can reduce an avatar to one draw call. Batch export can randomize outputs or follow metadata schemas. Rendering uses Three.js and WebGL. The code is open source under the MIT license. JSON assembly and export is documented for batch Anata VRMs but remains a work in progress for general use.
MetaPerson Creator
MetaPerson Creator turns a selfie into a realistic or cartoon full-body 3D avatar in a browser. Users can change facial features and body shape, then select hairstyles, outfits and accessories. Exports are available in GLB, glTF and FBX, with a Humanoid rig and Mixamo-compatible animations. Listed destinations include Unity, Unreal Engine, VRChat and web apps. The creator can be embedded using an iframe and JavaScript API; API access is described as an Enterprise option. Documentation covers native iOS and Android integrations, and Unity samples span Windows, macOS, Android, iOS, WebGL and VR. The first avatar and export are free, while additional avatars use in-app credits. Pro costs $800 a month and includes 6 000 avatars per month; extra generated avatars cost $0.03 each, and generation continues after the quota. Enterprise pricing is quoted. Uploaded images may be processed as personal data; the privacy policy says they are not shared with third parties unless the user specifically requests it.