Charios vs Krikey AI
Charios
charios.comKrikey AI
krikey.aiSide by side
| Figure | Charios | Krikey AI |
|---|---|---|
| Price from | $20/mo | $10/mo |
| Free plan | Yes | Yes |
| Free trial | — | — |
| Open source | — | — |
| Web | Yes | Yes |
| iOS | — | Yes |
| Android | — | Yes |
| Plans published | 4 | 11 |
| Spec score · AI Animation Makers | 8.1 (#9) | 9.0 (#2) |
| Support | Charios lists community, email, and in-editor bug reports as support channels, and says email responses arrive within 24 hours on business days. | Krikey directs product questions to [email protected]. |
Plans
Krikey AI
- Krikey AI FreeFree
- Krikey AI Pro$15 a month
- Krikey AI Teams$10 a month
- Krikey AI FreeFree
- Day Pass$1.50, paid once
- Week Pass$6, paid once
- Krikey AI Teams$10 a month
- Krikey AI Pro$15 a month
- Month Pass$18, paid once
- Year Pass$165, paid once
In their own words
Charios
Charios is a browser-based 2D character animation tool that applies motion-capture clips to layered character art. It can detect alpha islands in an image and export the body parts as transparent layers for rigging. Characters use a fixed 17-bone humanoid skeleton, and users can retarget bundled motion clips or import their own.bvh or.fbx files. A 3×3 animation-check grid displays nine clips at once. Exports include animated GIFs, PNG sequences, JSON, Unity prefabs, Godot scenes, and Unreal Engine actors; files are bundled and downloaded in the browser. Charios says character art stays in the browser during export. The editor requires a modern desktop browser with WebGL 2, while mobile supports project viewing and animation previews only. The Free plan includes three active projects, 30 credits per month, and 13 bundled motion-capture clips. Pro costs $20/month, Studio costs $45/seat / month, and Lifetime costs $50 one-time. Pro and Studio list unlimited projects. Charios describes its audience as indie game developers, solo artists and animators, game-jam teams, and marketing or design teams.
Krikey AI
Krikey AI creates 3D character animations from text prompts or video uploads, with a browser-based editor for further changes. Users can make talking avatars, customize characters, design poses, and use face animation tools. The editor lets them adjust lip-synced dialogue, backgrounds, expressions, hand gestures, and camera angles. Exports include MP4, GIF, PNG, and FBX files, and teams can edit projects simultaneously in the web editor. Listed integrations and export workflows include Canva, Adobe Express, Unity, Unreal Engine, Godot, Roblox, Blender, Maya, ZBrush, and Omniverse. Krikey says its ElevenLabs integration supports speaking and singing characters in over 20 languages with lip synchronization. The free plan costs nothing and includes 20 one-time credits. Pro costs $15 a month with 165 monthly credits; Teams costs $10 a month with 200 monthly credits per person and a three-person minimum. The animation tool currently covers bipedal characters only. Krikey identifies educators, students, storytellers, businesses, social media teams, marketing agencies, small businesses, and indie game developers among its users.