Cheat Engine Linux vs chromedp
Cheat Engine Linux
github.comchromedp
github.comSide by side
| Figure | Cheat Engine Linux | chromedp |
|---|---|---|
| Price from | — | Free |
| Free plan | — | Yes |
| Free trial | — | — |
| Open source | — | — |
| Windows | — | Yes |
| macOS | — | Yes |
| Linux | Yes | Yes |
| API | — | Yes |
| Self-hosted | — | Yes |
| Plans published | 0 | 1 |
| Spec score · Game Memory Editors | 7.3 (#10) | 8.5 (#2) |
| License | The repository identifies the project license as MIT. | The repository identifies its license as MIT. |
| Purpose | Cheat Engine for Linux is a native C++20/Qt6 memory scanner, debugger, disassembler, and trainer toolkit. | chromedp is a Go package for driving browsers that support the Chrome DevTools Protocol, without an external driver. |
| Security | The README says .CETRAINER loads are size-capped, Lua breakpoint conditions are sandboxed and execution-bounded, and shellExecute and unsafe file-write functions are default-denied. | By default, chromedp starts Chrome with remote-debugging pipes, so Chrome opens no debugging port. |
| Support | The README asks users to report issues, which it says drive the project forward. | The project directs questions and feature suggestions to GitHub Discussions and Discord, and reserves the issue tracker for bugs. |
Plans
In their own words
Cheat Engine Linux
Cheat Engine Linux is a free, open-source Linux toolkit for scanning and editing process memory, debugging, disassembling, and creating trainers. It is intended for single-player games, reverse engineering, and learning. Scanning handles numeric, string, byte-pattern, binary, grouped, and custom-Lua values, plus pointer and disk-backed scans for large targets. Editing and debugging include typed memory changes, freeze modes, hardware and software breakpoints, watchpoints, single-stepping, tracing, and register and stack views. The application reads and writes Cheat Engine .CT tables and supports a broad compatible Lua API. ceserver and GDB-remote clients support remote or cross-device debugging. A Mono dissector browses Unity runtime layouts, and IL2CPP targets are detected. Prebuilt .deb and AppImage packages accompany releases. The project describes itself as young and immature, with bugs and missing features. Its MIT license is listed by the repository.
chromedp
chromedp is a Go package for driving browsers that support the Chrome DevTools Protocol without an external driver. It runs Chrome headlessly by default and supports actions such as navigating, clicking, reading page text, running JavaScript, filling forms, and waiting for elements. Its examples also cover cookies, HTTP headers, proxy authentication, request interception, session restoration, and HAR recording. For output, it can capture screenshots, print pages to PDF, and save screencast frames as JPEG files. Separate browser contexts can support parallel work, but sharing one context between goroutines can cause races. A separate remote module connects to an already-running browser over WebSocket, and the project provides a headless-shell Docker image. By default, Chrome communicates over remote-debugging pipes and does not open a debugging port; switching to WebSocket uses one. The package is available under the MIT license at free. The README requires Go 1.27 or newer.