Cheat Engine Linux vs Game Cheetah
Cheat Engine Linux
github.comGame Cheetah
github.comSide by side
| Figure | Cheat Engine Linux | Game Cheetah |
|---|---|---|
| Price from | — | — |
| Free plan | — | — |
| Free trial | — | — |
| Open source | — | — |
| Windows | — | Yes |
| macOS | — | Yes |
| Linux | Yes | Yes |
| Plans published | 0 | 0 |
| Spec score · Game Memory Editors | 7.3 (#10) | 7.5 (#8) |
| Downloads | The README says prebuilt .deb and AppImage packages are attached to each release. | The README says release artifacts usually include a Linux AppImage, Linux .deb package, Windows x64 ZIP, and universal macOS .dmg. |
| Intended use | The project is built for single-player games, reverse engineering, and learning. | The project describes single-player and offline games, debugging, reverse engineering, game modding, and educational use as intended contexts. |
| License | The repository identifies the project license as MIT. | Game Cheetah is licensed under the Apache License 2.0. |
| Purpose | Cheat Engine for Linux is a native C++20/Qt6 memory scanner, debugger, disassembler, and trainer toolkit. | Game Cheetah is a cross-platform memory scanner and game trainer for searching, editing, and freezing values in running games. |
| Scanning | Scanning supports multiple value types and comparisons, region filters, multithreaded disk-backed scans, and pointer scanning. | It searches integers, floating-point numbers, strings, UTF-16 strings, byte arrays, and unknown values, with workflows to refine results. |
In their own words
Cheat Engine Linux
Cheat Engine Linux is a free, open-source Linux toolkit for scanning and editing process memory, debugging, disassembling, and creating trainers. It is intended for single-player games, reverse engineering, and learning. Scanning handles numeric, string, byte-pattern, binary, grouped, and custom-Lua values, plus pointer and disk-backed scans for large targets. Editing and debugging include typed memory changes, freeze modes, hardware and software breakpoints, watchpoints, single-stepping, tracing, and register and stack views. The application reads and writes Cheat Engine .CT tables and supports a broad compatible Lua API. ceserver and GDB-remote clients support remote or cross-device debugging. A Mono dissector browses Unity runtime layouts, and IL2CPP targets are detected. Prebuilt .deb and AppImage packages accompany releases. The project describes itself as young and immature, with bugs and missing features. Its MIT license is listed by the repository.
Game Cheetah
Game Cheetah is a desktop memory scanner and game trainer for finding, editing, and freezing values in running games. It can search integers, floating-point numbers, strings, UTF-16 strings, byte arrays, and unknown values, with workflows for narrowing results. Users can edit search results, freeze individual values or a complete result set, and inspect or change memory in a hex and ASCII view. The project describes offline single-player games, debugging, reverse engineering, modding, and educational work as intended uses, not online or multiplayer cheating. Cheat tables, address editing, and pointer scanning are experimental options, disabled by default and requiring an unsafe persistence setting. The maker warns that saved addresses or pointer chains can identify the wrong object after a restart, and that changing another process can cause crashes or unpredictable behavior. Game Cheetah supports Linux, Windows, and macOS. Release packages usually include Linux AppImage and .deb files, a Windows x64 ZIP, and a universal macOS .dmg. Linux process access may be restricted by operating-system settings such as Yama ptrace_scope.