Cheat Engine Linux vs Memory Scanner
Cheat Engine Linux
github.comMemory Scanner
github.comSide by side
| Figure | Cheat Engine Linux | Memory Scanner |
|---|---|---|
| Price from | — | — |
| Free plan | — | — |
| Free trial | — | — |
| Open source | — | — |
| Windows | — | Yes |
| Linux | Yes | — |
| Plans published | 0 | 0 |
| Spec score · Game Memory Editors | 7.3 (#10) | 6.8 (#21) |
| License | The repository identifies the project license as MIT. | The repository identifies its license as BSD-3-Clause. |
| Purpose | Cheat Engine for Linux is a native C++20/Qt6 memory scanner, debugger, disassembler, and trainer toolkit. | Memory Scanner is a small utility for scanning applications that capture the mouse or cannot be paused, such as games. |
In their own words
Cheat Engine Linux
Cheat Engine Linux is a free, open-source Linux toolkit for scanning and editing process memory, debugging, disassembling, and creating trainers. It is intended for single-player games, reverse engineering, and learning. Scanning handles numeric, string, byte-pattern, binary, grouped, and custom-Lua values, plus pointer and disk-backed scans for large targets. Editing and debugging include typed memory changes, freeze modes, hardware and software breakpoints, watchpoints, single-stepping, tracing, and register and stack views. The application reads and writes Cheat Engine .CT tables and supports a broad compatible Lua API. ceserver and GDB-remote clients support remote or cross-device debugging. A Mono dissector browses Unity runtime layouts, and IL2CPP targets are detected. Prebuilt .deb and AppImage packages accompany releases. The project describes itself as young and immature, with bugs and missing features. Its MIT license is listed by the repository.
Memory Scanner
Memory Scanner has no write-up on Specifiction yet; its figures are above.