Cheat Engine Linux vs MemRE
Cheat Engine Linux
github.comMemRE
memre.stryx.orgSide by side
| Figure | Cheat Engine Linux | MemRE |
|---|---|---|
| Price from | — | — |
| Free plan | — | — |
| Free trial | — | — |
| Open source | — | — |
| Windows | — | Yes |
| Linux | Yes | — |
| Plans published | 0 | 0 |
| Spec score · Game Memory Editors | 7.3 (#10) | 6.6 (#22) |
| Intended use | The project is built for single-player games, reverse engineering, and learning. | The documentation says MemRE is designed for local memory scanning focused on single-player games and is not designed to support online cheats. |
| Purpose | Cheat Engine for Linux is a native C++20/Qt6 memory scanner, debugger, disassembler, and trainer toolkit. | MemRE is a Windows memory editor for scanning and editing values in running processes. |
| Scanning | Scanning supports multiple value types and comparisons, region filters, multithreaded disk-backed scans, and pointer scanning. | Guided First Scan and Next Scan workflows help locate memory addresses. |
| Security | The README says .CETRAINER loads are size-capped, Lua breakpoint conditions are sandboxed and execution-bounded, and shellExecute and unsafe file-write functions are default-denied. | The reviewed MemRE pages do not state security certifications or compliance claims. |
| Support | The README asks users to report issues, which it says drive the project forward. | The maker directs users with bugs or feedback to its Discord community. |
In their own words
Cheat Engine Linux
Cheat Engine Linux is a free, open-source Linux toolkit for scanning and editing process memory, debugging, disassembling, and creating trainers. It is intended for single-player games, reverse engineering, and learning. Scanning handles numeric, string, byte-pattern, binary, grouped, and custom-Lua values, plus pointer and disk-backed scans for large targets. Editing and debugging include typed memory changes, freeze modes, hardware and software breakpoints, watchpoints, single-stepping, tracing, and register and stack views. The application reads and writes Cheat Engine .CT tables and supports a broad compatible Lua API. ceserver and GDB-remote clients support remote or cross-device debugging. A Mono dissector browses Unity runtime layouts, and IL2CPP targets are detected. Prebuilt .deb and AppImage packages accompany releases. The project describes itself as young and immature, with bugs and missing features. Its MIT license is listed by the repository.