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SPECIFICTION
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CheckHacks vs Intave

CheckHacks

github.com

Intave

intave.ac

Side by side

FigureCheckHacksIntave
Price fromFree€0.79/mo
Free planYesYes
Free trial——
Open source——
WebYesYes
Self-hostedYesYes
Plans published13
Spec score · Minecraft anti-cheat plugins8.1 (#5)9.2 (#1)
Spec score · Minecraft Anti-Cheat Plugins8.0 (#6)8.7 (#1)
Detection methodThe plugin briefly places signs with special translation keys and checks how the player's client responds.Intave emulates game code, compares results and corrects them to achieve accuracy.

Plans

CheckHacks

  • CheckHacksFree

CheckHacks pricing →

Intave

  • FreeFree
  • Base€0.79 a month
  • Enterprise€0.79 a month

Intave pricing →

In their own words

CheckHacks

CheckHacks is a free, server-side Minecraft anticheat that detects client-side mods and hack clients using the Sign Translation Vulnerability. Players do not need to install a client mod: the plugin briefly places signs with special translation keys and checks the client’s response. Administrators can choose METEOR, TRANSLATE, or KEYBIND detection modes for each mod and add custom detections in checkhacks.yml. DoubleCheck repeats scans that return DETECTED or PROTECTED to help reduce false positives. CheckHacks can check players after Grim, Vulcan, Spartan, or Matrix flags them, and supports custom commands and detection alerts. A browser editor running on the game server lets administrators review scan history, look up players, and start checks. Access uses one-time tokens, while scan records are kept in a built-in SQLite database. Named server platforms include Bukkit, Folia, Paper, Purpur, and Spigot, with Minecraft versions 1.21 and later listed. The maker warns that client patches can temporarily block the detection method. The project is MIT-licensed, and donations are optional.

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Intave

Intave is a server-side cheating solution for Minecraft servers running Spigot. Its detection approach emulates game code, compares results, and corrects them. Movement and combat cheat detection are listed for every plan; Base and Enterprise also include combat automation and build automation detection. Available enforcement actions include notifications, movement corrections, kicks, temporary or permanent bans, custom proxy commands, and other server responses. Replay analysis is available. Intave is multithreaded and says it supports any player count, with a workflow up to 50 times faster than equivalent game code and the ability to sustain thousands of players. Some detections require an active internet connection. Plans include a free tier and Base and Enterprise, each listed at €79 a month, billed per kilo player-hour. Enterprise is available from 100kPH per month; one kPH represents one thousand hours of playtime. Optional components include automatic updates, storage integrations, and a runtime agent that temporarily patches server classes without permanently changing the server jar.

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