Checkpoint vs Ludusavi
Checkpoint
github.comLudusavi
github.comSide by side
| Figure | Checkpoint | Ludusavi |
|---|---|---|
| Price from | — | Free |
| Free plan | — | Yes |
| Free trial | — | — |
| Open source | — | Yes |
| Windows | Yes | Yes |
| macOS | Yes | Yes |
| Linux | Yes | Yes |
| API | Yes | Yes |
| Plans published | 0 | 2 |
| Spec score · Game Save Managers | 7.8 (#13) | 8.6 (#1) |
| License | The repository says the project is licensed under GNU GPLv3 with additional terms 7.b and 7.c. | The repository is released under the MIT License. |
| Purpose | Checkpoint is a homebrew save management framework for Nintendo 3DS and Switch, written in C++. | Ludusavi backs up PC video game save data and is written in Rust. |
Plans
In their own words
Ludusavi
Ludusavi is a free Rust tool for backing up PC video game save data. It covers more than 19,000 games and allows custom entries, with support for libraries such as Steam, GOG, Epic, Heroic, and Lutris. Users can operate it through a graphical interface or a command-line interface for scripting. Supported data includes file-based saves, Windows registry saves, Steam Proton saves, and Steam screenshots. Ludusavi is also available as a Playnite extension. For cloud copies, it integrates with Rclone remotes including Google Drive, OneDrive, Dropbox, Box, FTP, SMB, and WebDAV. Its synchronization process checks local and cloud saves before uploading changes and warns about conflicts. The tool supports scheduled backups and version history. Its backup information uses the Ludusavi Manifest, with information primarily sourced from PCGamingWiki. Portable releases are available for Windows, Linux, and Mac under the MIT License. One limitation is that it does not automatically support backing up on one operating system and restoring on another.